
Spore Valley
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
An engine-builder where you try to complete the life cycle of a strange alien slime by growing different bioforms. You only have a narrow range of habitable soil around the river within which to grow, which is how I implemented the "Limited Space" theme. You can grow different bioforms on different tiles depending on what you already have next to those tiles, what you have on the map, and what resources you have.
This is my first project using Godot! It was kind of a crash course, and I ran out of time before I could implement the amount of audiovisual polish I would have liked, but I really enjoyed learning the engine's basics and playing around with this game concept.
I made all the graphics myself. The fonts are Xolonium (yes, from the Godot 2D demo) and Hussar Nova. The sound effects came from Freesound.org and FreeSoundEffects.com, and the music, "African Moon" by John Bartmann, came from Chosic.com, so I've opted out of the Audio category.
Thanks to my partner Cailean for playtesting!
I developed and tested the game on two Windows PCs. The Mac files below have not been tested, but are provided for those who want to give it a shot.
This is my first project using Godot! It was kind of a crash course, and I ran out of time before I could implement the amount of audiovisual polish I would have liked, but I really enjoyed learning the engine's basics and playing around with this game concept.
I made all the graphics myself. The fonts are Xolonium (yes, from the Godot 2D demo) and Hussar Nova. The sound effects came from Freesound.org and FreeSoundEffects.com, and the music, "African Moon" by John Bartmann, came from Chosic.com, so I've opted out of the Audio category.
Thanks to my partner Cailean for playtesting!
I developed and tested the game on two Windows PCs. The Mac files below have not been tested, but are provided for those who want to give it a shot.