
Please Come Back
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
IMPORTANT : This game was designed to be played with the scroll wheel. If you are playing on a touchpad and don't have one, the "space" and "up" keys to do the same thing but I really think the experience won't be the same
Hello community!
This is my 8th participation in a row, and this time I decided to spice things a little and try a new tool : construct2. I like it. I had some pretty big time constraints this weekend and I was surprised by the amount of things I was able to do with it. If you happen to have an idea and a few hours to spare, this is a fantastic tool for prototyping.
I was lucky enough to be instantly inspired by the theme, which is nice. This time I decided NOT to do a puzzle game and tried to create a short narrative experience based on the theme. So as you guessed, I am running for the 'moody' category (and possibly 'audio' and 'theme' since I am at it).
As always I tried my best to make the experience enjoyable (and understandable) on the first playthrough. I am pretty happy with the result and hope you will enjoy this 2-3min session. If you do, please tell me. And if you don't, tell me also ! (plus, leaving a comment will ensure that I play YOUR game. A win/win trade right?)
-----------
Tools Used
-----------
Construct 2
Inkscape - Paint.net
audacity - My old casio CTK-571
-----------
Misc
-----------
Made in 17 hours and submited saturday, with no intention to change it until the deadline.
If you like the graphics of this game, you can thank that guy >> http://2dgameartforprogrammers.blogspot.fr/. I was able to do everything myself thanks to those tutorials.
And if you know where i got this idea from... well it was hard to resist : http://sortieenmer.com/
--------------
Known problems
--------------
Scroll sensitivity. I timed everything using my own mouse and stamina, but the difficulty seems to vary a lot and some of you didn't experience what I was aiming for. So in case you missed it, here is what I wanted you to experience:
SPOILER ALERT! don't read this if you haven't played at least once
- As the boat sails away, you struggle to both keep afloat and call for help, but the boat doesn't seem to turn back.
- Once the boat is out of sight, you start to have trouble keeping your head out of the water. Some of you might give up at that point and just sink to the bottom
- Just as you reach your physical limit, the boat finally comes back, and with it a spark of hope
- Alas, you are just beneath the surface, unable to signal your location to the boat that came back for you. Salvation is just out of your reach.
- You finally loose what remains of your strengh and sink to the bottom of the sea. The screen slowly fades to black and the music stops.
This is what I wanted you to experience. From what I understand, some of you got the 2 other endings (which doesn't match the theme as well as I would like):
- You stay afloat for the entire 2 minutes, and the screen turns black without a sign from the boat : They just never came back for you.
- You were ready to give up when the boat finally came back, and you were able to reach the surface again : You were rescued.
I don't consider "I just let myself drown" to be a proper ending :)
Hello community!
This is my 8th participation in a row, and this time I decided to spice things a little and try a new tool : construct2. I like it. I had some pretty big time constraints this weekend and I was surprised by the amount of things I was able to do with it. If you happen to have an idea and a few hours to spare, this is a fantastic tool for prototyping.
I was lucky enough to be instantly inspired by the theme, which is nice. This time I decided NOT to do a puzzle game and tried to create a short narrative experience based on the theme. So as you guessed, I am running for the 'moody' category (and possibly 'audio' and 'theme' since I am at it).
As always I tried my best to make the experience enjoyable (and understandable) on the first playthrough. I am pretty happy with the result and hope you will enjoy this 2-3min session. If you do, please tell me. And if you don't, tell me also ! (plus, leaving a comment will ensure that I play YOUR game. A win/win trade right?)
-----------
Tools Used
-----------
Construct 2
Inkscape - Paint.net
audacity - My old casio CTK-571
-----------
Misc
-----------
Made in 17 hours and submited saturday, with no intention to change it until the deadline.
If you like the graphics of this game, you can thank that guy >> http://2dgameartforprogrammers.blogspot.fr/. I was able to do everything myself thanks to those tutorials.
And if you know where i got this idea from... well it was hard to resist : http://sortieenmer.com/
--------------
Known problems
--------------
Scroll sensitivity. I timed everything using my own mouse and stamina, but the difficulty seems to vary a lot and some of you didn't experience what I was aiming for. So in case you missed it, here is what I wanted you to experience:
SPOILER ALERT! don't read this if you haven't played at least once
- As the boat sails away, you struggle to both keep afloat and call for help, but the boat doesn't seem to turn back.
- Once the boat is out of sight, you start to have trouble keeping your head out of the water. Some of you might give up at that point and just sink to the bottom
- Just as you reach your physical limit, the boat finally comes back, and with it a spark of hope
- Alas, you are just beneath the surface, unable to signal your location to the boat that came back for you. Salvation is just out of your reach.
- You finally loose what remains of your strengh and sink to the bottom of the sea. The screen slowly fades to black and the music stops.
This is what I wanted you to experience. From what I understand, some of you got the 2 other endings (which doesn't match the theme as well as I would like):
- You stay afloat for the entire 2 minutes, and the screen turns black without a sign from the boat : They just never came back for you.
- You were ready to give up when the boat finally came back, and you were able to reach the surface again : You were rescued.
I don't consider "I just let myself drown" to be a proper ending :)