
The Gathering
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
There are folk tales of a forest that is always overflowing with life, no matter how many foragers and hunters stalk into its depths... Well, you found it. Oh, and it turns out that it eats people to stay alive. The more you know. Now you're stuck here, and your fellow travellers are looking less than pleased with you. Might as well build that town you were planning! Put the man-eating forest somewhere near the top of the to-do list, though.
---
A pretty simple city-builder (I guess?!), but with a twist! You win if you can get to a population of 100+ and then last 3 (possibly 4...?) nights without anyone dying. You lose if everyone dies.
I really could have done a better job of getting the mechanics across, so if you're stuck definitely check out the hints below.
Good luck!
THEME
There's two ways the theme plays into the game:
- The forest is the thing that allows your village to grow, but under the cover of darkness it's actually out to kill everyone.
- You're building the foundations of a new village/town on the idea of sacrificing the poorest members of your society.
I was inspired by the theme, but I didn't see the need to rigidly stick with it, so those justifications are a bit ropey.
HINTS IF YOU'RE STUCK
- There's a tooltip at the bottom left of the screen if you hover over buildings and over the buttons for the buildings in the top right.
- At the end of the day, the Hunger value (dependent on how many villagers you have) will be subtracted from your food stores and if there's more Hunger than Food, some of your villagers will die.
- Buildings are destroyed when all of their occupants die - either because of monsters or starvation.
- The monsters attack the houses nearest to the center of the forest, but they have to have been around long enough before night to have spawned villagers (hover over to see how many occupants a house has).
- The villa generates gold once a day, at the very start of the next day. It also depends on how many people are living in the villas.
A very simple strategy if you're stuck is:
DAY 1 - Build 2 houses and a forester straight away. The houses very close to the forest, and the forester far away. As soon as you have resources for it, build more houses next to the first two. You should have about 5 before you stop building them and let your food build up. When the monsters come in the night they'll take 8 villagers, so you'll be left with 3 houses.
DAY 2 - Keep building houses, build another forester. Again, stop building at about sunset and let the food build up so your villagers don't starve and die.
DAY 3 - Enough houses to make up for the ones you lost, plus a couple. Then build as many villas (far away from the forest) as you can, stopping at sunset.
DAY 4+ - From this point on, build resource buildings as you need them. Build guard towers in between the forest and your houses. Try to build houses away from the forest now, but not so far that it takes them ages to get there. After a few more days you should have enough towers that the monsters die before killing villagers, and then after a few more days you should win!
---
NOTE: There's a bug that I've not been able to reproduce where some of the timings go out of sync. I'll look into it, but I'm having a hard time getting it to happen!
---
A pretty simple city-builder (I guess?!), but with a twist! You win if you can get to a population of 100+ and then last 3 (possibly 4...?) nights without anyone dying. You lose if everyone dies.
I really could have done a better job of getting the mechanics across, so if you're stuck definitely check out the hints below.
Good luck!
THEME
There's two ways the theme plays into the game:
- The forest is the thing that allows your village to grow, but under the cover of darkness it's actually out to kill everyone.
- You're building the foundations of a new village/town on the idea of sacrificing the poorest members of your society.
I was inspired by the theme, but I didn't see the need to rigidly stick with it, so those justifications are a bit ropey.
HINTS IF YOU'RE STUCK
- There's a tooltip at the bottom left of the screen if you hover over buildings and over the buttons for the buildings in the top right.
- At the end of the day, the Hunger value (dependent on how many villagers you have) will be subtracted from your food stores and if there's more Hunger than Food, some of your villagers will die.
- Buildings are destroyed when all of their occupants die - either because of monsters or starvation.
- The monsters attack the houses nearest to the center of the forest, but they have to have been around long enough before night to have spawned villagers (hover over to see how many occupants a house has).
- The villa generates gold once a day, at the very start of the next day. It also depends on how many people are living in the villas.
A very simple strategy if you're stuck is:
DAY 1 - Build 2 houses and a forester straight away. The houses very close to the forest, and the forester far away. As soon as you have resources for it, build more houses next to the first two. You should have about 5 before you stop building them and let your food build up. When the monsters come in the night they'll take 8 villagers, so you'll be left with 3 houses.
DAY 2 - Keep building houses, build another forester. Again, stop building at about sunset and let the food build up so your villagers don't starve and die.
DAY 3 - Enough houses to make up for the ones you lost, plus a couple. Then build as many villas (far away from the forest) as you can, stopping at sunset.
DAY 4+ - From this point on, build resource buildings as you need them. Build guard towers in between the forest and your houses. Try to build houses away from the forest now, but not so far that it takes them ages to get there. After a few more days you should have enough towers that the monsters die before killing villagers, and then after a few more days you should win!
---
NOTE: There's a bug that I've not been able to reproduce where some of the timings go out of sync. I'll look into it, but I'm having a hard time getting it to happen!