"Battlefield: Stars" Postmortem
The game went overall very nicely... The ludiEngine3d behaved more or less as expected (more on this in the "What went wrong" section), the 3d Studio exporter worked…
Time logs and post-mortems written by the authors of Ludum Dare 3 games
The game went overall very nicely... The ludiEngine3d behaved more or less as expected (more on this in the "What went wrong" section), the 3d Studio exporter worked…
This article describes how my entry in the Third Ludum Dare 48-hour Game Programming Competition came to be. The compo took place from April 5th 4:00 AM to April 7th 4:00 AM (CET).
Now the Compo, and I can one more time look back at some productive 48 hours. Time to do a appropriate Postmortem. First with only three Pros and cons, but I think in…