I was going to sit this one out, but thought of an idea and had to run with it...
NOTE: You are not supposed to rotate the planets while people are moving... That is not how any level is solved, it is how you launch people into space and explode them...
A puzzle game in the browser, compatible with touch devices. Made with Phaser 2.0.7.
The aim is to get the numbers(people) to move between planets and end up on the planets that have a big second number. 100/0 is not good. 0/100 is not good. 100/100 is good. Do this.
Drag from the side bar to planets to connect exits. Entrances are added automatically. Tap planets to rotate the entrances 45*.
Nice game! I got stuck in the second level, though. The update loop could have some kind of time based throttling on the firePeople function, so that it would be easier to switch those space tubes on fly and shoot the people in space. :) It just went too fast for hitting the exact 50...
Pretty cool puzzle mechanic! The numbers were pretty hard to see (I have a big monitor), and it was frustrating to have to clear if you messed up placement of the tunnels, and some audio would have been nice, but other than that, I really enjoyed playing. Well done!
Hi there. Connected some planets, didn't find enough to do. The UI was a bit tiny, well the numbers. Like the way it sets target from direction of source. Shame no sound.
I like this game. Good idea and realization. I just miss the ability to remove one link at a time instead of clear all of them. But it's add some difficulty ^^
ETC (from Creative Sectors): I like the old-school Galcon-like style you made for this puzzle game. In the first run I had to reset twice the third level, but after that it was flowing through my hands. It has a nice atmosphere.
Good work!