The story of a purple-headed duke who travels through the multiverse. Note: If the first anchor doesn't work the first time, try it again! The other ones should work the first time. Also, press F11 for fullscreen! This game was made by three people: Pitzik4, misson20000, and Jiml. Good job, everyone! And you, too, reader! ;) A Flash build is coming, and possibly a Mac build, too.
You can use WASD or the Arrow Keys to move, and Escape to skip the splash screen/intro cutscene
Pretty fun game, graphics were nice and looked nice and simple. The only issue I had was that some sign text appeared on top of eachother,and on some worlds you could still see signs from the previous world adn the text would be on top of blocks which looked messy. Still a good entry :D
Game ran fine on Linux. Graphics were nice, and I was impressed by the amount of content :) The music and audio was good overall but I really didn't like the music from the first world, I found it to be a bit annoying and it was too repetitive. One bug I found was I couldn't manage to zoom back in once I had zoomed out, and also the anchor interaction thing as mentioned in the submission. The text from the signs could overlap when you stood in certain locations making it hard to read.
Want to let you know that I put up a Linux build of my game as per your request. Your game had some great looking art and animations! I started infinitely falling a few minutes in though.
(Posting as Pitzik4.) BMacIntosh: Thanks. Although OotS wasn't a direct influence on the style, I did notice the similarity. The animation was done in Synfig. This game uses an engine I made before the Jam, and I also wrote a Python script that converts .sifz files to my custom animation format. I'm especially glad you like the animations, because this engine is also being used in my first big project, Spanner in the Works.
Comments8
The music and audio was good overall but I really didn't like the music from the first world, I found it to be a bit annoying and it was too repetitive.
One bug I found was I couldn't manage to zoom back in once I had zoomed out, and also the anchor interaction thing as mentioned in the submission.
The text from the signs could overlap when you stood in certain locations making it hard to read.
I managed to fall out of the world by going through the first door after the music change, then going back through it.
BMacIntosh: Thanks. Although OotS wasn't a direct influence on the style, I did notice the similarity. The animation was done in Synfig. This game uses an engine I made before the Jam, and I also wrote a Python script that converts .sifz files to my custom animation format. I'm especially glad you like the animations, because this engine is also being used in my first big project, Spanner in the Works.