Ludum Dare #31compo
birdsong
It's finally time to leave the nest.
The whole wide world sprawls out before you (conveniently squeezed into just one screen), waiting to be explored. Can you learn to fly?
////// CONTROLS //////
Keyboard:
> A / D or Left / Right — Move
> W or Up or Space — Jump
> R — Retry (suicide)
> Enter — Make Nest
> Esc — Exit (progress lost)
> Alt + Enter — Toggle Fullscreen
> M — Mute
> Backspace — Refresh Screen
XBox Controller:
> Left Stick or D-pad — Move
> A or D-pad — Jump
> Y — Retry (suicide)
> B or Start — Make Nest
////// HELP //////
Please note that:
> Unfortunately, the compo build doesn't save if you exit the game. The post-compo build does save, and if you want to completely reset the game, press and hold L+D for three seconds until the game exits.
> The game is quite demanding and might run slowly on older PCs. Closing other programs may help slightly.
> If the screen goes white (for example, after alt-tabbing) try pressing Backspace to refresh the screen. This shouldn't happen but the solution is there in case anyone needs it.
> If you get "FATAL ERROR in Vertex Shader compilation", please go here: http://www.microsoft.com/en-gb/download/details.aspx?id=35
If you're having trouble:
> Each stick you collect lets you build a nest (at shrines marked with an 'S'). When you die, you restart at the most recently visited nest (marked with a tick). Some areas are very hard to beat without having nests to act as checkpoints, so collect sticks when you can reach them.
> There are five upgrades to find which improve your jump height or give you special abilities.
> Throughout the world are seven gems. What happens if you collect all of them?
> If you're stuck, here is a map: http://imgur.com/5HVKRRC.png
////// ABOUT //////
This is my fourth Ludum Dare entry and, wow, this one was a struggle to complete on time! I've always loved Metroidvania style games but I've never managed to finish making one before. The game was made using Gamemaker:Studio, jfxr and FL Studio. The game uses just four colors, part of the CNES-88 64 color palette by Arne.
I hope you enjoy the game and I'd love to hear what you think!
By Daniel Linssen (@managore)
The whole wide world sprawls out before you (conveniently squeezed into just one screen), waiting to be explored. Can you learn to fly?
////// CONTROLS //////
Keyboard:
> A / D or Left / Right — Move
> W or Up or Space — Jump
> R — Retry (suicide)
> Enter — Make Nest
> Esc — Exit (progress lost)
> Alt + Enter — Toggle Fullscreen
> M — Mute
> Backspace — Refresh Screen
XBox Controller:
> Left Stick or D-pad — Move
> A or D-pad — Jump
> Y — Retry (suicide)
> B or Start — Make Nest
////// HELP //////
Please note that:
> Unfortunately, the compo build doesn't save if you exit the game. The post-compo build does save, and if you want to completely reset the game, press and hold L+D for three seconds until the game exits.
> The game is quite demanding and might run slowly on older PCs. Closing other programs may help slightly.
> If the screen goes white (for example, after alt-tabbing) try pressing Backspace to refresh the screen. This shouldn't happen but the solution is there in case anyone needs it.
> If you get "FATAL ERROR in Vertex Shader compilation", please go here: http://www.microsoft.com/en-gb/download/details.aspx?id=35
If you're having trouble:
> Each stick you collect lets you build a nest (at shrines marked with an 'S'). When you die, you restart at the most recently visited nest (marked with a tick). Some areas are very hard to beat without having nests to act as checkpoints, so collect sticks when you can reach them.
> There are five upgrades to find which improve your jump height or give you special abilities.
> Throughout the world are seven gems. What happens if you collect all of them?
> If you're stuck, here is a map: http://imgur.com/5HVKRRC.png
////// ABOUT //////
This is my fourth Ludum Dare entry and, wow, this one was a struggle to complete on time! I've always loved Metroidvania style games but I've never managed to finish making one before. The game was made using Gamemaker:Studio, jfxr and FL Studio. The game uses just four colors, part of the CNES-88 64 color palette by Arne.
I hope you enjoy the game and I'd love to hear what you think!
By Daniel Linssen (@managore)







