Mr Moneybag

Mr Moneybag

This game is from ldjam.com, which is currently unavailable.
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overall: 4.10
fun: 4.10
innovation: 3.69
theme: 4.23
graphics: 3.95

Read This First


a little rogue-like about being a bag of money in a hostile dungeon

collect coins, shoot coins at shopkeepers to buy upgrades, and stay away from reds or shoot coins at them to kill them. you can stand next to shopkeepers to see what they're selling and how many coins it'll cost you. you can even shoot coins at walls to destroy them, but every coin you shoot is one less coin in your bag, so use them sparingly!

reds move after every second step you take, and if you end up next to a red when it's about to move, you lose a coin. if you get hit and have no coins, you're dead, game over!

step on the staircase to go down to the next floor of the dungeon. as you go deeper, enemies get tougher and more common, and shopkeeper prices go up

how many gems can you buy before you die?

also there's no audio, sorry

Controls


hold down TAB to see what the numbers mean

press ARROW KEYS (or WASD) to move
hold down SHIFT (or Z or SPACE) and press ARROW KEYS (or WASD) to shoot
press ALT and ENTER to toggle fullscreen

controller also supported (hold A to shoot, hold the shoulder buttons to see what the numbers mean)

About The Game


made in about 15 hours using Gamemaker Studio 1.4 and Aseprite. the colour palette is the beautiful Master Palette by Fleja. the (very basic) pathfinding script and a few helper scripts were taken from Death of a Lich, but everything else was written from scratch including the dungeon generation (which uses a corridor-and-rectangular-room approach)

I really enjoyed making Mr Moneybag and I hope you enjoy playing it!

BUILD VERSIONS

the Original Build is the one made during the 48 hours, with two bug fixes (listed below). the Updated Build includes slightly faster movement, animated reds and dead-end corridor prevention

BUG FIXES

* fixed a game-breaking bug where coin damage wasn't being calculated correctly
* fixed a game-breaking bug where one shopkeeper was improving the wrong stat
Found a bug?
Tell us on Discord