Ludum Dare #46compo
ADRENA-LINE
HOW TO PLAY
in each level you want to get to the button before you run out of time. the amount of time you have for each level slowly decreases over time. let me know your best score!
CONTROLS
you can play using a keyboard or a controller, but personally I recommend sticking with a keyboard.
press the arrow keys to move. you can also use wasd. if you have a controller, you can also use the left stick, the dpad or the face buttons (A/B/X/Y or X/O/Square/Triangle).
press alt+enter to toggle full screen.
ABOUT
the levels are procedurally generated and are built to guarantee that the button is always reachable from the starting position and is always at least eight button presses away. I'll write a short description about how the proc gen works soon!
regarding the theme, initially the idea was that you were a rocket flying around collecting fuel but I couldn't get it looking/feeling good so I tried to go for something more abstract where you're keeping the combo alive.
made in about 15 hours with gamemaker studio 1.4, aseprite and jfxr.
CHANGELOG
ADRENA-LINE v1.1:
- improved the proc gen algorithm so that it's now impossible to trap yourself in a loop
- fixed some bugs in the proc gen algorithm, which has made the levels harder on average
- made the time limit slightly more generous to account for the harder average levels
- renamed "diff" to "spd" to better show what the number represented
- fixed a bug where the wrong sound effect would play if you ran out of time as you were about to reach the button
ADRENA-LINE v1.0:
- the original compo version of the game



