9/12/2014: Fixed a minor bug in which pressing against a wall while jumping would cause the player to lose momentum, resulting in otherwise easy jumps being difficult to accomplish without knowing the correct workaround in advance. The original version of the game and its source code are available at https://st0rage.org/~hunterx/ld31/v1/index.html for reference purposes.
Dodge the obstacles and try and make it to the end, but be careful as the map expands and makes things harder to see!
My first completed entry for a Ludum Dare, in all its buggy glory. I took the concept of an entire game on one screen and decided to implement it in such a way that the camera gradually zooms out until the entire game map is visible at once. You can also make use of a 'magnifying glass', in which holding down a specific key will overlay a second image over the first displaying a zoomed-in view of the player. However, the magnifying glass both obscures the zoomed out map and is zoomed far enough in itself that to rely on it too much will leave the player vulnerable to hazards that they will be unaware of until the last moment.
The collision detection is a little wonky given that I had to write my player controller from scratch and some of the obstacles can be a little hit-or-miss, but it should all be beatable and overall I'm fairly satisfied with the amount of work I got done over the last two days. Maybe tomorrow I'll see about exporting a standalone version in addition to the web player.
I really like it! The concepts really cool and also well done! (I was expecting the screen just to zoom out more and more, so having stuff shifting place and still fitting was pretty cool!) Controls were overall nice as well, although sometimes a bit tricky. Just one thing - what's up with those arms?
Awesome, Fits the Concept well, reminds me of Monty Mole. Don't like the bounding boxes on spikes.. too easy to be killed when I'm not touching the spike itself..
Concept is good but the jumping is a bit glitchy. Solid game outside than this issue
S
Snail_Man8 Dec 2014, 19:57
Nice game! The physics were pretty nice and smooth, although there was a slight issue when you moved into a wall horizontally while in midair. Still, for the most part, the platforming physics were quite nice. The theme concept was done really well, and I also really liked the difficulty curve. I eventually gave up when I had to climb that tower with retracting spikes. The fact that the checkpoint was so far before the hard part was unfortunate. Still, the whole thing was quite well designed and animated. Good job!
The physics is buggy when jumping on platforms, might wanna use frictionless physics material to avoid that. It's debatable if it fits the theme ) but it was fun overall
Rawesome idea. I love worlds that unfold as you progress. I got quite far--I stopped on the tall timed spike platform place b/c I wasn't willing to do that as many time as I'd need to for a victory.
There's a really annoying unity physics thing that was causing problems here--where your horizontal collision stops your vertical movement. I can't remember if I've ever fixed that before, but it would improve your game a lot.
This was a really cool idea and executed well! The animations were smooth which was nice too! My only complaint is that the controls were sticky and the physics felt off at times...
The idea of the scenario expand and very good. But the movement of the character still has problem, the collider and very wide and sometimes gets stuck in corners.
Wow, great use of theme! Pretty cool idea even if the gameplay was nothing new. I also thought the collision detection was a bit finnicky, maybe if the character was wider it wouldn't seem that way? Great execution though, it all looked and felt slick.
Very nice job and great way to fit into the theme! Trying to get up the spiky platforms on the right hand side was pretty frustrating. Would love a bit of music/sounds
I gave up in the right most challenge... can't climb that! Anyway, what a nice game you did! Bad sides: The hit boxes are too big or something, they felt weird. No sounds :( you would be so nice to have some sound going on! And the death, it needs some feedback like pausing for 1 sec and flashing red, sometimes it took me a millisecond to realise: I am dead!
Just one thing - what's up with those arms?