Liked balancing leveling up powers vs. spending them. Neat game. Only complaint is how quickly time passes, doesn't feel like I have enough time to properly react to things. Good job!
Dont know if there's a bug or high difficulty or whatever but cant manage to destroy more than a square of herb :) Got sounds etc but city is growing very fast.
Nice game. I think the solution is a balance between lightning and earthquake lvl 1. you just keep them from growing as long as possible from the start, and they will not have ore than one house.
Fantastic idea. Could have used a bit more visual feedback (had to do a lot of random clicking to figure out what, if and where something happened). Would definitely like to spend some time with a more refined version of this.
I liked the feel of the game, the graphics were real good for the time you had to make the game. It was hard to know what I was supposed to do, but after a few moments I got it. This is the kind of game I like. One that runs on its one, I make some decisions then get to see how that affects the game. This lets me play a game in the background, while working on clients stuff. The only thing that would have made it more interesting is if I got to see some animations when the earthquake/meteor/lightening hit and such. Like me you probably just didn't have time. Very professional looking, feeling game! Thanks for a great game!
Animations for the destruction would be nice, or at least some indicator of what you're doing. Also tiles shouldn't be targetable/clickable if you can't destroy them with current spell (no waste). Good job with the game!
I disagree with most of the comments. I think that it is properly balanced for cost vs. upgrades. What I hit is that you can never get to zero pollution. I managed to get to 1 a couple of times, but if you kill that farm it goes up to 2. I'm assuming year 20,000 with level 10 meteor counts as a win? :)
This is a cool concept and the graphical style you have here is quite appealing. The UI is pretty poor though and effects for the various 'attacks' would go along way. Also missing music. But yeah, I like it :)
Cool concept. They were like a plague I could not stop... nice asset design too. I have no built a web and pc version of my game in Unity 4.6.1 so it should work.
I like the populos view. With cool buttons that will be very nice. The idea is cool, maybe link incomes with something (population or an other thing to buy to increase faster...) will be cool. (si seulement mes villes dans sim city se developpaient aussi vite...)
Very cool idea! The balance is the hardest thing to get right for this kind of games, so I think for a jam game it's balanced quite nicely already. I wonder though if there's a way to also make a meaningful positive feedback loop for Gaia Energy generation. Maybe something like ability to build natural wonders that give additional energy until Humanity reclaim them? Could make gameplay a bit more dynamic.
Nice game, isometric looks match very well with this kind of game. It's like Sim City upside down :D Good graphics, but I would have liked easier controls, and a slower beginning to learn how to play by testing Gaia's powers. Good work!
I like the concept but it would be nice to have some visual feedback elements on screen, like area of effect visualization, some clouds of smoke when a building is destroyed or something like that. Land and buildings are nicely drawn. Will be quite fun with a little more polish, especially on UI and feedback.
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Would liked to have seen where it could have gone with a little more time :)
Nice graphics, concept and realisation ;)
@all, you are right, it is too hard :P, i will make a bit slower.
How come the other disaster types are more expensive if lightning kills everything?
The idea is cool, maybe link incomes with something (population or an other thing to buy to increase faster...) will be cool.
(si seulement mes villes dans sim city se developpaient aussi vite...)
Land and buildings are nicely drawn.
Will be quite fun with a little more polish, especially on UI and feedback.