Ludum Dare #31compo
Screen Limiter
A platformer that zooms out keeping the entire game on screen as new levels are added.
Made with Unity.
Current high score: 60 levels.
I fixed a few of the errors in the current version (after the time limit, but within 48 hours of starting). The original submission is here. (https://dl.dropboxusercontent.com/u/67604231/LD31/ScreenLimiter.html).

Made with Unity.
Current high score: 60 levels.
I fixed a few of the errors in the current version (after the time limit, but within 48 hours of starting). The original submission is here. (https://dl.dropboxusercontent.com/u/67604231/LD31/ScreenLimiter.html).

Comments7
The Pelranthean8 Dec 2014, 11:21
Thanks!
I think I stumbled on a difficulty mechanic with the zooming outward. The only problem is that the character becomes only a pixel or less on-screen...
It is procedural, except I'm not really taking advantage of that since only the middle piece is generated.
Thanks for the comments!
I think I stumbled on a difficulty mechanic with the zooming outward. The only problem is that the character becomes only a pixel or less on-screen...
It is procedural, except I'm not really taking advantage of that since only the middle piece is generated.
Thanks for the comments!
Kim9 Dec 2014, 14:42
Level 35, dont think I could've gotten further. I could barely see the character :P its a neat idea but lacking content.

Anshul Goyal12 Dec 2014, 05:32
level 35!
dekart16 Dec 2014, 05:56
The idea is good, i like it
daviosmash16 Dec 2014, 07:51
It was fun, definitely had some issues with what I was seeing.

maxmetallica29 Dec 2014, 22:03
nice work



Obviously, there's some stuff to work on, graphics, sound, but you managed to make a (procedural?) game that perfectly explains your idea.
As for the gameplay, I reached level 23, and died mostly because I had a hard time seeing my movement, because it had zoomed out so much.