Dungeon on Demand

Overall★★★★★★★★★★2.25
Fun★★★★★★★★★★1.75
Innovation★★★★★★★★★★1.75
Theme★★★★★★★★★★2.75
Graphics★★★★★★★★★★2.75
Audio★★★★★★★★★★2.50
Humor★★★★★★★★★★2.25
Mood★★★★★★★★★★2.25
Explore the dungeon your way. Summon monsters only when you want them and find the treasure of your dreams.

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Traverse through a dungeon, slaying goblins to unlock the doors in your way. The catch? There are no goblins.

Due to corporate down-sizing, you get to provide your own goblins. Summon enemies on demand to finish your quest.

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Embark now on a journey filled with joy and thrill. Defeat all your foes and collect a pay out worthy of all your hard work.

OnDemand-Win64-Shipping_yd6JqCIUSu.jpg

New exclusive abbreviated edition! (i.e. I fell behind and only finished the tutorial mission.)

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Controls:
* WASD - Movement
* Left Click - Attack
* Right Click - Spawn monster

Many effects are based on proximity, so if a door isn't unlocking, try killing a goblin closer to it.

Comments10

manabreak
manabreak15 Apr 2024, 12:11
Nice to see 3D games here! The rotation point was a bit off; I had to imagine the player to stand a bit to the right and down from where it actually was. Also, the goblins sometimes spawned on the other side of the door, but I could still whack them through it. :D
mertol15 Apr 2024, 12:18
I am on Mac, so I couldn't play your game. But I liked the low-poly characters :)
CodeRaurus
CodeRaurus15 Apr 2024, 12:56
Interesting idea. It could work with little more meat on the bones. What plans did you have for it? I feel in this state it could've used some sort phases for the doors, like "spawn X and then slay Y" or "slay X in Y time". Sadly there was not a whole lot to explore, as promoted.

I do like the models.

Good job!
ugly_robot
ugly_robot15 Apr 2024, 14:08
Wow! Wait, you made the goblin, character, and audio? Those were great! Do you just have a trumpet and bells at your house?
Sorry you didn't have time for more content. Thanks for submitting!
ThePelranthean
ThePelrantheanauthor15 Apr 2024, 23:01
@ugly-robot The audio is sample derived. So no, I don't have a trumpet (😢).

Admittedly, the audio for this submission is skirting the edges of "derived content", so I'll go ahead and disable scoring for audio. Thanks for the friendly double check.
ThePelranthean
ThePelrantheanauthor15 Apr 2024, 23:07
@manabreak I love 3d too! Now that I've started, I find it hard to go back to 2d. The movement mechanics definitely had a rotation glitch; I didn't have time to chase it down though. Thanks for giving it a try!

@mertol One of these days I'll have to figure out a Mac build for ludum dare games. I'd you have any suggestions for a Windows user, I'd love to hear them. 🙂

@coderaurus Definitely lacking meat. 🍖 I'll have to add more of that in future work. Thanks for the ideas.
mertol15 Apr 2024, 23:11
@thepelranthean Me and lots of other developers exported a webgl version, uploaded to itch.io and publish the link here. Otherwise it is not possible to export for Mac.
ThePelranthean
ThePelrantheanauthor17 Apr 2024, 00:22
@mertol I'll have to take another look at that then. I'm using Unreal Engine right now, and I believe they disabled their webgl build target a few versions ago (4.6 perhaps?). Thanks for the recommendation!
TheMaskedMan
TheMaskedMan24 Apr 2024, 05:23
Cozy models & anims, although I didn't get the premise :
ThePelranthean
ThePelrantheanauthor24 Apr 2024, 23:26
@themaskedman Yeah... it is kinda weird.

I wanted to play with the idea of a dungeon where you summon the monsters, but needed a reason for you to do that. (After all, who likes goblins?) Opening doors seemed like one of those good, old, timeless gamer motivations - so I used that. 🙂

Thanks for trying it out!

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