Beacons

Beacons

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.05
coolness: 1.00
fun: 2.61
graphics: 2.47
innovation: 3.17
overall: 2.87
theme: 3.04
5th Ludum Dare Entry (Does this mean I'm a veteran now?) and 2nd for compo.

Probably the most interesting theme (considering how anything can be an "unconventional weapon") so I was a bit stuck for ideas at first but then I suddenly thought, does the weapon have to kill (implying that it's used to harm or kill others)? In the end I decided that I wanted to make a game where player's primary tool does not hurt enemies both directly and indirectly (and also, no shooting or hitting things to make it a bit more unconventional)

I decided to make the game in a 3D isometric view (as I've never made a 3D game before for a game jam plus the last few LD games I've done were in 2D so I figured why not switch it up a little bit) using just the primitives in Unity (as I'm no 3D artist). Eventually this became more me experimenting with RAIN's AI engine as my game slowly started to come together but I think I've ended up with something playable.

I previously had a WebGL build of the game but I decided to remove it because it was too slow and buggy and crash-happy (So Chrome users I recommend that you enable the NPAPI flag to play the WebPlayer version or just download a desktop build)

Desktop builds are available on my game's GameJolt page (I'll probably put post-compo builds here as well if I'm actually bothered to work on it again. Also as usual I don't have a Mac or Linux machine so message me if they don't work).

Instructions

Guide the blue cubes to the yellow goal point (which appears and changes positions randomly every 10 seconds)

Avoid the zombie red cubes

The black sphere hunts down and turn blue cubes into red zombie cubes

Use your beacon to attract cubes/repel the black sphere (Your beacon lasts for 10 seconds before disappearing and you cannot place another one until 5 seconds have passed)

Controls

WASD/Arrow Keys - Move

Left Click/Left CTRL - Place Beacon at your mouse position

Tools Used:

Language:C#

IDE: Visual Studio

Library/Framework:Unity (with RAIN AI plugin)

Sounds:bfxr
Found a bug?
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