BreakAround
Full Screen Recommended
Post-Jam Updates:
WebGL version now have some alternative keyboard controls added (Press Space to alternate between mouse and keyboard modes). Performance issues still exists so I still recommend playing on the original standalone versions instead especially if you planning on rating this.
Android/Google Cardboard version is now available to download on itch.io (Try the game in VR!!)
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Break all the blocks with your ball and paddle just like Breakout but with an added 360 degree twist.
Notes:
This is pretty much a very prototypey sort of game so expect a lot of bugs.
WebGL version may have some performance issues so I recommend playing on the standalone versions instead.
Because of various UI tweaks to make it more playable in VR, the Android/Google Cardboard build is considered a post-jam version.
Also this game takes quite a while to complete (I haven't actually completed it myself) but I think it can done in under 50 balls.
Known Bugs:
Sometimes the ball will slow down for no reason (If this happens wait for it to hit something and it should pick up speed again otherwise just click to destroy the ball).
There will definitely be moments where the ball will bounce between two points that your paddle won't reach so feel free to destroy the current ball if nothing is happening.
WebGL: Some "drifting" issues may occur when controlling the camera/paddle via keyboard
Instructions:
Use the mouse/WASD or arrow keys in keyboard mode if playing on WebGL/Look around with your headset if playing on Android to navigate and move your paddle
Click to launch/destroy balls etc.
Tools Used:
Language: C#
IDE: Visual Studio
Library/Framework: Unity
Sounds: bfxr
Post-Jam Updates:
WebGL version now have some alternative keyboard controls added (Press Space to alternate between mouse and keyboard modes). Performance issues still exists so I still recommend playing on the original standalone versions instead especially if you planning on rating this.
Android/Google Cardboard version is now available to download on itch.io (Try the game in VR!!)
________________________________________________________________________________
Break all the blocks with your ball and paddle just like Breakout but with an added 360 degree twist.
Notes:
This is pretty much a very prototypey sort of game so expect a lot of bugs.
WebGL version may have some performance issues so I recommend playing on the standalone versions instead.
Because of various UI tweaks to make it more playable in VR, the Android/Google Cardboard build is considered a post-jam version.
Also this game takes quite a while to complete (I haven't actually completed it myself) but I think it can done in under 50 balls.
Known Bugs:
Sometimes the ball will slow down for no reason (If this happens wait for it to hit something and it should pick up speed again otherwise just click to destroy the ball).
There will definitely be moments where the ball will bounce between two points that your paddle won't reach so feel free to destroy the current ball if nothing is happening.
WebGL: Some "drifting" issues may occur when controlling the camera/paddle via keyboard
Instructions:
Use the mouse/WASD or arrow keys in keyboard mode if playing on WebGL/Look around with your headset if playing on Android to navigate and move your paddle
Click to launch/destroy balls etc.
Tools Used:
Language: C#
IDE: Visual Studio
Library/Framework: Unity
Sounds: bfxr



Comments34
@Gamepopper: I kinda designed it with the Google Cardboard (which I have) in mind so I could try porting it at some point (hence why there seems to be just mouse controls) but for some reason the latest Google VR SDK just won't play well with the latest version of Unity. Anyway I might add keyboard controls in a postjam build (launching/destroying balls would be via mouse click/pressing ctrl) especially for the web version.
You can improve the audio and the graphics at some point but overall not bad!
And please go and try out my game!
Graphically, it's well executed and it works like a charm, games like these doesn't need overly complex graphics, it gets the message right.
The game, though, feels way more suited to VR/Cardboard than mouse controls, and even more keyboard, as both feel quite strange to play with, specially since most of the time it feels like controlling a static turret. :P
Anyway, really challenging! :) If you can work on it and polish more stuff, I'm sure you'll make it pretty interesting and even more challenging! :D
Played on a Laptop to I don't see that much pontential but applied on VR with a Tron kind of looks you could onto something. Mostly because there is not input on mouse aside from moving.
Found the ball to fall many time out of reach and will definetly happen if you keep the project going so there would be need for somekind of mechanics to pull back the ball.
Would had some tiles on the ceilling... could be nice :)
Overall it is real prototipey but fits like a glove on the theme and it shines in innovation!
Good work!
The idea is good tho! And it does seems like it could work as a VR game. Keep working on it :)
As a side note, I also enjoyed the keyboard controls over the mouse controls.
Great job!
A lot of potential for improvement, though. Good job!
- randomhuman
Music and sound would have added a nice touch, maybe some visual effects.
Overall it was a really interesting experiment.