
BreakAround
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Full Screen Recommended
Post-Jam Updates:
WebGL version now have some alternative keyboard controls added (Press Space to alternate between mouse and keyboard modes). Performance issues still exists so I still recommend playing on the original standalone versions instead especially if you planning on rating this.
Android/Google Cardboard version is now available to download on itch.io (Try the game in VR!!)
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Break all the blocks with your ball and paddle just like Breakout but with an added 360 degree twist.
Notes:
This is pretty much a very prototypey sort of game so expect a lot of bugs.
WebGL version may have some performance issues so I recommend playing on the standalone versions instead.
Because of various UI tweaks to make it more playable in VR, the Android/Google Cardboard build is considered a post-jam version.
Also this game takes quite a while to complete (I haven't actually completed it myself) but I think it can done in under 50 balls.
Known Bugs:
Sometimes the ball will slow down for no reason (If this happens wait for it to hit something and it should pick up speed again otherwise just click to destroy the ball).
There will definitely be moments where the ball will bounce between two points that your paddle won't reach so feel free to destroy the current ball if nothing is happening.
WebGL: Some "drifting" issues may occur when controlling the camera/paddle via keyboard
Instructions:
Use the mouse/WASD or arrow keys in keyboard mode if playing on WebGL/Look around with your headset if playing on Android to navigate and move your paddle
Click to launch/destroy balls etc.
Tools Used:
Language: C#
IDE: Visual Studio
Library/Framework: Unity
Sounds: bfxr
Post-Jam Updates:
WebGL version now have some alternative keyboard controls added (Press Space to alternate between mouse and keyboard modes). Performance issues still exists so I still recommend playing on the original standalone versions instead especially if you planning on rating this.
Android/Google Cardboard version is now available to download on itch.io (Try the game in VR!!)
________________________________________________________________________________
Break all the blocks with your ball and paddle just like Breakout but with an added 360 degree twist.
Notes:
This is pretty much a very prototypey sort of game so expect a lot of bugs.
WebGL version may have some performance issues so I recommend playing on the standalone versions instead.
Because of various UI tweaks to make it more playable in VR, the Android/Google Cardboard build is considered a post-jam version.
Also this game takes quite a while to complete (I haven't actually completed it myself) but I think it can done in under 50 balls.
Known Bugs:
Sometimes the ball will slow down for no reason (If this happens wait for it to hit something and it should pick up speed again otherwise just click to destroy the ball).
There will definitely be moments where the ball will bounce between two points that your paddle won't reach so feel free to destroy the current ball if nothing is happening.
WebGL: Some "drifting" issues may occur when controlling the camera/paddle via keyboard
Instructions:
Use the mouse/WASD or arrow keys in keyboard mode if playing on WebGL/Look around with your headset if playing on Android to navigate and move your paddle
Click to launch/destroy balls etc.
Tools Used:
Language: C#
IDE: Visual Studio
Library/Framework: Unity
Sounds: bfxr