
Rolla Grolla Arena
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
Desktop versions are probably recommended as the WebGL version may have some stability issues.
Updates:
17/12/15 - Fixed a minor typo where the instructions were actually written the wrong way.
20/12/15 - Took out the unnecessary debug files from the Windows build so the download size is much smaller now :)
IMPORTANT STUFF:
This is a multiplayer game which requires at least 2 people to play so grab a friend/sibling/relative/etc. (The game supports up to 4 people so the more the merrier)
Controllers are most definitely recommended for this game (I haven't accounted for sudden controller disconnections though so do be aware).
If you're playing the desktop version, I recommend not to change the controls when you start the game up.
And here we are with Ludum Dare Entry "Lucky" Number 7.
After using a different game engine last Ludum Dare, this time I've gone back to my usual choice of using Unity. Since this is the first (and probably only) time there's been two themes for this Ludum Dare, I wanted to create something that makes use of both themes.
This is also the first time I made a multiplayer entry for a game jam(Although to be fair I did make a 2 player game for MiniLD 58 -the only difference is this one supports more than 2 players-)and the first time I've created a game with multiple controller support out of the box (although it was a bit of a hassle trying to map inputs properly since not all controllers have the same button mappings).
There may be some slight issues with collisions as the physics system is a bit buggy in Unity 5.3 otherwise it's perfectly playable.
Mac and Linux builds are available on my GameJolt and itch.io pages.
Don't forget to leave a comment as well so I can play and rate your entries too :)
Controls:
Left Accel: Q/A/Left Arrrow/LB(Xbox Controller)/L1 (PS4 Controller)
Right Accel: D/Right Arrow/RB (Xbox Controller)/R1 (PS4 Controller)
To jump, press both buttons at the same time.
Game has been tested with Xbox and PS4 pads but other controllers should work. Just find out which is Button 4(Windows/Linux) or 13(Mac) for Left Accel and Button 5(Windows/Linux) or 14(Mac) for Right Accel.
Instructions:
Press the Left Accel button to move your ball to the left
Press the Right Accel button to move your ball to the right
Press both Left Accel and Right Accel to make your ball jump
Your ball grows in size when you are moving and shrink when you are not
Survive for as long as possible by knocking opposing balls out of the arena.
Every time your ball is knocked out of the arena, you lose some energy and will respawn in 3 seconds
If you run out of energy then you cannot respawn and therefore you are out of the game
The last ball standing wins
Tools Used:
Language: C#
IDE: Visual Studio
Library/Framework: Unity
Sounds: bfxr, BoscaCoeil
Updates:
17/12/15 - Fixed a minor typo where the instructions were actually written the wrong way.
20/12/15 - Took out the unnecessary debug files from the Windows build so the download size is much smaller now :)
IMPORTANT STUFF:
This is a multiplayer game which requires at least 2 people to play so grab a friend/sibling/relative/etc. (The game supports up to 4 people so the more the merrier)
Controllers are most definitely recommended for this game (I haven't accounted for sudden controller disconnections though so do be aware).
If you're playing the desktop version, I recommend not to change the controls when you start the game up.
And here we are with Ludum Dare Entry "Lucky" Number 7.
After using a different game engine last Ludum Dare, this time I've gone back to my usual choice of using Unity. Since this is the first (and probably only) time there's been two themes for this Ludum Dare, I wanted to create something that makes use of both themes.
This is also the first time I made a multiplayer entry for a game jam(Although to be fair I did make a 2 player game for MiniLD 58 -the only difference is this one supports more than 2 players-)and the first time I've created a game with multiple controller support out of the box (although it was a bit of a hassle trying to map inputs properly since not all controllers have the same button mappings).
There may be some slight issues with collisions as the physics system is a bit buggy in Unity 5.3 otherwise it's perfectly playable.
Mac and Linux builds are available on my GameJolt and itch.io pages.
Don't forget to leave a comment as well so I can play and rate your entries too :)
Controls:
Left Accel: Q/A/Left Arrrow/LB(Xbox Controller)/L1 (PS4 Controller)
Right Accel: D/Right Arrow/RB (Xbox Controller)/R1 (PS4 Controller)
To jump, press both buttons at the same time.
Game has been tested with Xbox and PS4 pads but other controllers should work. Just find out which is Button 4(Windows/Linux) or 13(Mac) for Left Accel and Button 5(Windows/Linux) or 14(Mac) for Right Accel.
Instructions:
Press the Left Accel button to move your ball to the left
Press the Right Accel button to move your ball to the right
Press both Left Accel and Right Accel to make your ball jump
Your ball grows in size when you are moving and shrink when you are not
Survive for as long as possible by knocking opposing balls out of the arena.
Every time your ball is knocked out of the arena, you lose some energy and will respawn in 3 seconds
If you run out of energy then you cannot respawn and therefore you are out of the game
The last ball standing wins
Tools Used:
Language: C#
IDE: Visual Studio
Library/Framework: Unity
Sounds: bfxr, BoscaCoeil