
BeatFace In Space
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
Well this turned out to be stranger than expected... You are a space ball, tasked by a space squid to conquer space! Explore four different planets, using the unconventional power of music and your face to defeat your foes!
:: TIPS ::
* Having trouble finding the beat? Focus on the kick drum! The bassline might be on the off beat, but the kick drum is always on the beat!
* Don't try to directly and perfectly control the character; movement is physics and force based so consider your momentum! Most of your movement should be through the air, so jump first and then move forward! I often find myself gliding across the planet looking for the enemies.
* If learning the controls and matching the beat simultaneously is too hard, turn on easy mode!
* If you don't want to take the time to play all the way through the game (it takes around 10-15 mins), check out the video link to see most of the content. The trailer shows all four planets, and the timelapse has samples from all four music tracks.
:: Gameplay ::
* Try to knock the enemies on each level into the core hole on each planet (it might be easier to click every other beat!)
* Click with the beat to smash with your face and raise your power
* YOUR MOVEMENT SLOWS when your power is low!
* Activate "Easy Mode" from the title screen to disable the power feature (you'll always be at 100% power, and your face smashes won't be limited to the beat). This can be useful to beat the game if you're having a hard time keeping the beat, or if it becomes desynchronized for some reason.
* Orbiting is fun :)
:: Controls ::
W/D -- Accelerate/Decelerate
A/S -- Turn left/right
Space -- Jump
Left Click -- Face Smash and raise power
:: Tools ::
Engine -- Unity 5
3D Modeling -- Blender
Texturing/Sprites -- GiMP
Music/SFX -- FL Studio (mainly used the GMS and Sytrus synth plugins if you're curious)
SFX -- Audacity
Timelapse -- Chronolapse
:: Misc ::
Website: http://zakjr.com
Twitter: @ZakaryReynolds
Sorry there's no webplayer, it looks like butts in this case and causes issues with the timing of the music :/
I tried a bunch of new stuff this time around; I never really took advantage of PhysX, shape key animation, the new Unity 5 shaders, or most of Unity's particle effect/line/trail rendering stuff before, so I explored all of that this time around :D I also learned how to use Quaternions.. they really make things just work better once you figure them out.
If you're having problems running the game's standalone version on Linux or Mac, try the build at http://zakjr.com/jam/bfis/HTML5/index.html
5/10/15: I'm in the process of changing web hosts; in the mean time all the files can be found at the zakjr.dreamhosters.com domain so I updated links to reflect that
:: TIPS ::
* Having trouble finding the beat? Focus on the kick drum! The bassline might be on the off beat, but the kick drum is always on the beat!
* Don't try to directly and perfectly control the character; movement is physics and force based so consider your momentum! Most of your movement should be through the air, so jump first and then move forward! I often find myself gliding across the planet looking for the enemies.
* If learning the controls and matching the beat simultaneously is too hard, turn on easy mode!
* If you don't want to take the time to play all the way through the game (it takes around 10-15 mins), check out the video link to see most of the content. The trailer shows all four planets, and the timelapse has samples from all four music tracks.
:: Gameplay ::
* Try to knock the enemies on each level into the core hole on each planet (it might be easier to click every other beat!)
* Click with the beat to smash with your face and raise your power
* YOUR MOVEMENT SLOWS when your power is low!
* Activate "Easy Mode" from the title screen to disable the power feature (you'll always be at 100% power, and your face smashes won't be limited to the beat). This can be useful to beat the game if you're having a hard time keeping the beat, or if it becomes desynchronized for some reason.
* Orbiting is fun :)
:: Controls ::
W/D -- Accelerate/Decelerate
A/S -- Turn left/right
Space -- Jump
Left Click -- Face Smash and raise power
:: Tools ::
Engine -- Unity 5
3D Modeling -- Blender
Texturing/Sprites -- GiMP
Music/SFX -- FL Studio (mainly used the GMS and Sytrus synth plugins if you're curious)
SFX -- Audacity
Timelapse -- Chronolapse
:: Misc ::
Website: http://zakjr.com
Twitter: @ZakaryReynolds
Sorry there's no webplayer, it looks like butts in this case and causes issues with the timing of the music :/
I tried a bunch of new stuff this time around; I never really took advantage of PhysX, shape key animation, the new Unity 5 shaders, or most of Unity's particle effect/line/trail rendering stuff before, so I explored all of that this time around :D I also learned how to use Quaternions.. they really make things just work better once you figure them out.
If you're having problems running the game's standalone version on Linux or Mac, try the build at http://zakjr.com/jam/bfis/HTML5/index.html
5/10/15: I'm in the process of changing web hosts; in the mean time all the files can be found at the zakjr.dreamhosters.com domain so I updated links to reflect that