really like the art style. I do however have one logical question. Why do you shoot at the treasure if the treasure comes towards you anyway? :-) Fun game nevertheless
Nice ending :) I really like the stylistics of the game. The graphics and the music blends together really well. The gameplay was fun, but felt a bit thin compared to the rest. Nevertheless, a pleasing experience to play it. Well done :)
Really beautiful art, and great job with the music and sfx. Good polish too! The 'never miss once' thing was really too difficult for me. Maybe a limited supply of ammo, or some kind of healthbar that you can replenish would help out with that.
Really good art style, nice concept and very fun. The application was quite high so that everyone was lower resolutions couldnt play in browser without zooming out (there is still the option to download i know)
Pretty punishing difficulty, especially as the targets start getting smaller/faster and the number of hits goes up significantly. Could use a warning earlier on that you're not allowed to miss a single shot - kind of jarring when that first happened.
An interesting game! The sketches style looks nice, and the music is relaxing. The gameplay is a variance of the old arcade game, but "don't waste a bullet" makes it much more interesting. Great job!
fantastic art and audio, the turning wheels on the cannon were especially charming i would have liked a slighty longer delay before the continuous fire when holding down LMB, i'm kinda clumsy ;)
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Seriously, though, it was a bit hard, but I can take the challenge! I also like the shovel knight-style robot guy.
(Google Translate, I'm French)
Good luck!
Got hard for me really fast, but made me count mouse clicks for the first time... in my life... I think... I'll need to get back to you on that..
Thanks!
10/10!
Never thought that "money" could be weapon, but once played this game, realized all weapons could be brought by money.
The single-miss => death thing was a little harsh, but there's nothing wrong with a challenge.
i would have liked a slighty longer delay before the continuous fire when holding down LMB, i'm kinda clumsy ;)