
Get Off My Land
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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By Gareth Williams (@garethiw), Carl Hughes (@devilqube) and Paul Yendley (@gredgie)
The evil bankers are coming to reposess your farm. You don't have any guns at hand to defeat them, so you'll have to use the only thing you have a plentiful supply of - livestock!
To Play:
Space/X/Joypad A/Joypad X to start
- Pick up animals and throw them at the bankers
- Smash the bankers' SALE signs as fast as possible!
- Once five signs are put up, your farm goes to auction! Knock down a sign to survive!
- Survive as many days as possible
Cursor Arrows or Joypad left stick - Movement
Keyboard X or Joypad A - Pick up animal / throw animal / smash sign
Keyboard Space or Joypad X - Jump
Oh if you go fullscreen, hit alt+enter to get back to desktop!
Tools Used:
Unity/C#
MagicaVoxel
PicaVoxel
Photoshop
Audacity
It looks like we currently have an untraceable Unity crash occurring on the Mac webplayer and on the Linux native build. While we try and fix this, please try the WebGL experimental build. It should work in Firefox, Chrome and Safari. The Mac native build should also work where the webplayer doesn't. Thanks!
The evil bankers are coming to reposess your farm. You don't have any guns at hand to defeat them, so you'll have to use the only thing you have a plentiful supply of - livestock!
To Play:
Space/X/Joypad A/Joypad X to start
- Pick up animals and throw them at the bankers
- Smash the bankers' SALE signs as fast as possible!
- Once five signs are put up, your farm goes to auction! Knock down a sign to survive!
- Survive as many days as possible
Cursor Arrows or Joypad left stick - Movement
Keyboard X or Joypad A - Pick up animal / throw animal / smash sign
Keyboard Space or Joypad X - Jump
Oh if you go fullscreen, hit alt+enter to get back to desktop!
Tools Used:
Unity/C#
MagicaVoxel
PicaVoxel
Photoshop
Audacity
It looks like we currently have an untraceable Unity crash occurring on the Mac webplayer and on the Linux native build. While we try and fix this, please try the WebGL experimental build. It should work in Firefox, Chrome and Safari. The Mac native build should also work where the webplayer doesn't. Thanks!