Mediocre Hobo man!
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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You are a flying homeless man! Act quickly as aliens attempt to probe your magnificent monument to homelessness, defend it with the help of your flying mattress and silverware cannon!
Requires:
Windows: msvc 2012 redist, openGL 3.2+ support (intel 3000 driver works, just update)
Mac: OS/X 10.10? Might work on older versions but you need modern GL.
Controls:
W: Accelerate forward
A: Accelerate left
S: Accelerate back
D: Accelerate right
R: Summon hobo compadre to help you out!
SPACE: Accelerate upwards
Right click: Adjust player orientation to match camera (recommended to hold this)
Left click: Fire!
Escape: Quit :(
Team Members:
Jordan Duty / djdduty(me): Programmer
Michael Decicco: Programmer and Artist, mvp
Ian Struble: Musician and sound fx artist
Art Credits:
Homeless man, mattress, gun, terrain: Michael
Alien model: http://tf3dm.com/3d-model/alien-86206.html
Other visual art: our lord and savior the internet, unfortunately no specific artists were mentioned to credit.
All sounds: Ian
Bonus points?
Uses completely custom engine, no unity, no unreal.
Submitted 11 hours early.
Wasted a lot of time figuring out point sprites... that we ultimately didn't use.
Requires:
Windows: msvc 2012 redist, openGL 3.2+ support (intel 3000 driver works, just update)
Mac: OS/X 10.10? Might work on older versions but you need modern GL.
Controls:
W: Accelerate forward
A: Accelerate left
S: Accelerate back
D: Accelerate right
R: Summon hobo compadre to help you out!
SPACE: Accelerate upwards
Right click: Adjust player orientation to match camera (recommended to hold this)
Left click: Fire!
Escape: Quit :(
Team Members:
Jordan Duty / djdduty(me): Programmer
Michael Decicco: Programmer and Artist, mvp
Ian Struble: Musician and sound fx artist
Art Credits:
Homeless man, mattress, gun, terrain: Michael
Alien model: http://tf3dm.com/3d-model/alien-86206.html
Other visual art: our lord and savior the internet, unfortunately no specific artists were mentioned to credit.
All sounds: Ian
Bonus points?
Uses completely custom engine, no unity, no unreal.
Submitted 11 hours early.
Wasted a lot of time figuring out point sprites... that we ultimately didn't use.