Nightfall: A Post-Mortem Story
Finally, Nightfall post-mortem :) After some problems, got the game submitted on time. First time on LudumDare!
What is the game about
You control Doctor Sheerin, a brilliant researcher who finds a new and amazing thing: The Darkness. But his new discover didn’t got the attention of the population the way he desire: they want to destroy it. People are afraid of The Darkness, since the planet they live is surrounded by light all the time at each single point of its surface. So Doc. Sheerin must protect the reactor, a huge machine that generate and nurture a practical gun that fire shots of darkness at things, reacting extremely weird at living beings.
How the hell you got this??
Since the theme was announced at 10 P.M. where I live (Brazil, hu3 hu3 I REPORT U), and I was at a friend’s birthday party, I decided to do a beerstorm there. So I did. Got some theme ideas, listed below, with a short description of each one (used Trello to list them):

Ideas and development tracking
- candy (*): something mixing Katamari with Pokémon, but you throw the candy, enemies with the same color got stuck on it. Then you keep the candy with you, like pokeballs, and use again against other enemies (of course could be a limit of enemies attached to it);

- beach: I dunno, was too drunk to think how it could be a good idea;
- street racing: using the cars as weapons, but each car kills just their driver;
- music notes: you fight your enemy doing the correct music sequence, realized there are plenty of games like it;
- birthday (hah!): pretty unconventional, celebrate the birthday of your enemies to the death!
- cat launcher: like a rocket launcher, but with cats, and you control the cat (based on my cat);
- change the enemy size: shrink or grow its size, could have been funny;
- darkness (*): use a darkness burble to surpass enemies on your path;
- beer hose: like the water hose from firemen, but with beer! Put down your enemies with this delicious beverage;
- worm launcher: like a rocket launcher, but with worms, and… eh, OK;
- control the enemy: control the enemy while inside the field of action;
- the weapon is your character, versus himself: cool idea, but how?
- object from space (): annihilate living beings!
- religion: convert enemies into allies. But if gods decide to interfere?
- the level (*): use the level as weapon.
Source: ludumdare.com archive