Sticky Bomber

by bazld
Overall★★★★★★★★★★3.13
Fun★★★★★★★★★★3.29
Innovation★★★★★★★★★★2.95
Theme★★★★★★★★★★2.45
Graphics★★★★★★★★★★2.96
Audio★★★★★★★★★★2.64
Humor★★★★★★★★★★2.52
Mood★★★★★★★★★★2.73
Coolness★★★★★★★★★★100%
Control the unconventional sticky bomb as you navigate the level. You get points for descending, but big bonuses for collecting stars. Avoid other bombs, they're out to get you.

Mouse control: click any peg to attach your stickiness. Hold mouse button anywhere to reel in. The sticky strand can only extend a certain amount.

Windows desktop version available -- see links on itch.io page.

Pretty simple little physics game, made in less than a day after I gave up with my first idea! Hence, no time to blog as I went. I'll write post-mortem asap. Thanks + good luck all!

Genres: action

Comments26

Armanky
Armanky20 Apr 2015, 07:50
Fun mechanic! Reminds me of the pull stars from Mario Galaxy. I think it could've benefited from being able to let go of your current peg, but for the time you had to make it, it's pretty fun.
Ossi20 Apr 2015, 08:20
Nice mechanic, although it didn't feel like the movement was as smooth as it could be. Was a bit cumbersome to fling yourself to another peg. I like how the music fit in with the bomb theme. Well done!
TobiasNL20 Apr 2015, 08:22
Good stuff! I like the gameplay and the simple music loop. The interpretation of the theme was a little less strong, but the game itself made up for that.
SkyWolf20 Apr 2015, 11:11
Really "mobiley" (that is definitely NOT a word..), fun nonetheless
pixelballoon
pixelballoon20 Apr 2015, 13:07
The swinging feels like it could have a bit less momentum, or only holding onto the peg when you hold the button, mainly so that it's easier to get out of the way of the bombs. But I really enjoyed the overall quality of it, good fun.
Flygamer101
Flygamer10120 Apr 2015, 13:17
Liked the simple graphics, and was fun.
ccglp
ccglp20 Apr 2015, 14:54
3280 HiScore, It's funny, reminds me of cut the rope
texdata20 Apr 2015, 15:29
liked the clean and simple setting ! great one !
bazldauthor20 Apr 2015, 19:16
Thanks for the feedback everyone. Have posted a short post-mortem on the main page.

@ccglp I got 5080 today :) Yeah, its a bit like some other games, but not completely I hope!
@pixelballoon & @Ossi - I did mess around with the physics settings etc, hard to say what is an ideal setup.
Suvidriel
Suvidriel20 Apr 2015, 19:19
Really addicting gameplay :D Lots of fun
Hectigo20 Apr 2015, 20:39
The movement feels stiff and makes the action too slow-paced. With tweaking this could be made into a decent game, but right now it doesn't quite do it for me.
Split82
Split8220 Apr 2015, 20:52
Simple but clever and addicting. Really nice entry! Great job.
amonkalagin20 Apr 2015, 21:34
Cool Mechanics and smooth implementation. Pretty fun and challenging gameplay :)
MaesK
MaesK22 Apr 2015, 10:38
Great idea! A little hard to control (well, my touchpad is not helping either) but quite fun, nice work.
rudra
rudra22 Apr 2015, 18:35
Very innovative mechanics ! Good one ! Keep it up !
bazldauthor22 Apr 2015, 18:38
@Jupiter_Hadley - thats awesome! I got in early this time :)

Yeah, game had to be simple due to time. Am wondering if the jam might suit me better than the compo next time (but I do prefer to do all art etc myself).
fixitteam22 Apr 2015, 19:57
This game would amazing for mobile, even as it is. With some little adjusments (explosion upon death) and some additions (such as power-ups) it would rock.

Good job there!
bazldauthor22 Apr 2015, 22:03
@fixitteam - very kind. Will throw it onto mobile asap. Any ideas for power-ups?! I struggled with the new particle system, will replace explosion etc.
hbocao
hbocao22 Apr 2015, 23:53
Cool mechanics, too bad that I suck at it hehe
rogueNoodle
rogueNoodle24 Apr 2015, 09:32
Fun! I could see this being expanded into a pretty addictive mobile game
dyfer
dyfer24 Apr 2015, 23:34
Physic feels a bit weird but like other said you should consider making a mobile game with it. Good job
Pat Kemp28 Apr 2015, 23:55
Pretty fun to play! Interesting that you're descending instead of ascending. The physics felt a little sluggish to me, and I was kind of hoping for a big explosion when my bomb collided with another bomb. I could see this working well on mobile, too. Good work!
sP0CkEr26 May 2015, 03:52
little tough control - but when it works - nice - great job

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