*If the webgl window is too massive, please try the Win download... sorry, there's always something to catch me out* ...
An easy-to-play water physics puzzle game. Manipulate the platforms (and sometimes more...) to guide the water into the flower pot. You need at least half the water to complete a level.
Use mouse to control. Platforms can either be rotated, or moved either vertically or horizontally -- see the on-screen guides for which type they are.
Webgl and Windows standalone versions on the itch page. Rec 1600x900, I had some issues with narrower display :/ If the webgl version is too big, please try the Win standalone, which is resizeable.
Made using: Unity, Inkscape, GIMP, Sfxr. All graphics (apart from the title font) were hand-drawn. The water effect is done using a standard meta-balls technique. I'll post a little blog postmortem asap ;)
Note - I will attempt to read, respond + play as many games as possible, but it might not be for a day or 2 now.
@diaonic thank you for playing and commenting! (at least the upload worked?!). Yeah, a bit of subtle shading can give that finishing touch. First version had white background, it looks way better with the grey. Anyway, as mentioned above, I WILL get round to playing & commenting myself, over the coming days.
@bjeaurn thats really nice feedback, thank you. Yeah, there's a trick for level 4. I was flailing around trying to design levels and was quite pleased with that one, lol. PS you people should get some sleep ;)
Sweet game you build there! Played all the level and really enjoyed it. Sound really hurt my ears :( Anyway, putting it mute did the trick. A fun experience, thanks!
Lovely concept! Wetn all the way to level 4 and then my brain refused to cooperate. I can definitely imagine creating rudberg devices from water wheels, buckets and so on. Great job.
I really like this game and you did an amazing job given the time period, the art style is really great and it feels very nice to play. The levels are very nice and not too easy, I actually got stuck on level 4 so I cannot say anything about the 5th level. (I noticed a small bug in level 4 where the sun was able to go in front of the slider thingy).
In my opinion the sounds do not really fit the art style since the sfx feel very 8-bit while the style does not. I think that fixing the audio could add a lot to the game.
I enjoyed the art and audio styles here, and the UI was nice and intuitive. The later levels were fun, especially the fifth one, but I felt like the earlier levels were a bit too easy. Perhaps you would benefit from zooming out a bit and making the levels themselves bigger?
@ayxs You are right... SORRY for the sound fx!! I should've recorded my tap running or something, to make some more fitting sounds. As noted in my blog, I always *suck* at sound. Just needed those few extra hours... (/days).
@humphreysmedia water is very easy. They are just Physics2d spheres, as you'd expect. 80 of them per level. But, rendered to a 2nd camera (using a layer to cull it from main camera). This camera has a blur applied, then used as a rendertexture back in the main game, with a cutout shader. I surprised myself with getting this working in about 10 minutes.
As for difficulty, I know LD games are played for a very short time, so I wanted it fun with a gentle learning curve, with players hopefully reaching the end. @themuffinman314 Yes, the screen size did limit my levels. Zooming + scrolling is def required to make anything better than I managed.
@bazld Hey, no need to appologize, I am just trying to build some feedback for you :sweat_smile:. I also suck at sound and this game was the first time I tried recording my own, but that takes a lot of time (also I did the Jam so I even had more time).
Once again, your game is very good and you should be really proud of what you where able to put down in the time period!
Level 4: The bucket. Quickly flip it down onto the window ledge. It will help block the right-hand side. Level 5: Make a nice container for all the water (using the 3 main platforms) then slowly release it all, with a little help from the bottom platform.
Nice, made it through all the levels by myself, only afterwards saw the spoilers here! I thought level 4 was much more difficult than level 5 though, but maybe that's just me (though seeing as many others struggle with level 4, it might be a thing).
Entertaining and unique art style for sure, even though I feel like a game about flowers could use a little bit more color. :P
I enjoyed this a lot. I needed the spoiler for level 4, although maybe I would have figured it out in the end. That's the cost of a jam game, you just don't have time for fifteen levels with a nice progression :)
@frank-gevaerts yup... as mentioned in postmortem blog, I didn't design any levels until Sunday afternoon. Glad you enjoyed it. Reminder to myself: no physics game next time.
@velvetlobster Playing some more games right now, incl yours. Really beautiful experience, my fave so far.
@scalliondelight yes, the bucket... sort of -- see spoiler above.
The water is just a 'camera trick'! They are simple physics2d circles (physics radius smaller than the sprite), then rendered to another camera, blur applied, then put on a texture with a cut-out shader. It works so well, minimal effort.
I've done a few LD jams now but I'm still in awe of how people create such *big* games in 48 hours. I reached a point where I was *relieved* to create 5 levels and call it done :/ Another few would've been nice.
Cool idea and cute graphics. I would have loved to see how much you could have expanded on the basic game mechanics if you had the time. Very impressive for a compo game!
@icxon you did! yeah, yeah, the difficulty curve isn't ideal. And the bucket doesn't fill with water... But I was pleased with that sneaky level 4 :) And thank you for making a full playthrough, thats so cool.
@weine as someone mentioned, it would need bigger, scrolling levels, and new items, but with some thinking I reckon it could be expanded.
super fun game, you get to like pour water on flowers and you know what, i like that, yeah pouring water on flowers is good, yeah a flower getting shades is cool, yeah i cant complete the bucket level because its hard. very cool, would be cool to have some more consistency with the water physics
I was browsing games and clicked randomly and this one did not disappoint! Lemmings meets The Incredible Machine or something like that 😄 Some puzzles are challenging enough that you don’t get them on the first try but still succeed eventually. Made me wish for more! I like the art style; for some bizarre reason it reminded me of the Bob the Angry Flower comics…
This game was great. Really nice job on the water/droplet rendering and physics, that was very effective and looked good. The puzzles were interesting. I got stuck on level 4 but I watched the Youtube by @icxon afterwards and was like "oh wow, crazy solution". Nice game!
@blaster391 thanks for the feedback (not played your game yet, on it...). Yeah, I saw that annoying bug, thought it was a one-off, then I keep seeing it :/ All it does it detect first collision with the pot, how can that go wrong? Classic bug.
This is a relaxing game, I also had an idea for a plant-growing game but I couldn't think of a fun mechanic to work with it, glad to see someone else is more creative than I am lol. I had some issues (especially on level 3) with the hitbox for water to enter the flowerpot being a bit strange, with water going right over it and spilling out, or a water drop (the last one I needed to complete the level) getting stuck right on the edge, which was a little annoying. I am assuming the rate that water goes into the pot is limited on purpose, but the hitbox could maybe be a bit more forgiving. Good work!
Super fun!! Also, BLAM I beat level 4 and felt so smart for it. 5th level was a bit disappointing after how much fun the 4th was. In any case, this was super fun and I'd gladly play more levels of this.
Nice game - would be good if it could track how well you do beyond 40 for replayability, perhaps a small delay before the water drops to give you a fighting chance to catch the first drop.
Comments47
PS you people should get some sleep ;)
https://ldjam.com/events/ludum-dare/45/unwatered/mini-postmortem-unwatered
I can definitely imagine creating rudberg devices from water wheels, buckets and so on. Great job.
In my opinion the sounds do not really fit the art style since the sfx feel very 8-bit while the style does not. I think that fixing the audio could add a lot to the game.
Overall a really good game, great job!
@ayxs You are right... SORRY for the sound fx!! I should've recorded my tap running or something, to make some more fitting sounds. As noted in my blog, I always *suck* at sound. Just needed those few extra hours... (/days).
@humphreysmedia water is very easy. They are just Physics2d spheres, as you'd expect. 80 of them per level. But, rendered to a 2nd camera (using a layer to cull it from main camera). This camera has a blur applied, then used as a rendertexture back in the main game, with a cutout shader. I surprised myself with getting this working in about 10 minutes.
As for difficulty, I know LD games are played for a very short time, so I wanted it fun with a gentle learning curve, with players hopefully reaching the end.
@themuffinman314 Yes, the screen size did limit my levels. Zooming + scrolling is def required to make anything better than I managed.
Once again, your game is very good and you should be really proud of what you where able to put down in the time period!
Big thanks to @jupiter-hadley for her relentless indie coverage.
I've played/voted on just a few games, I like to give them a proper try. + teaching job wipes out my week :/
So, for @gonzo13 and anyone else:
SPOILERS for levels 4 & 5
Level 4: The bucket. Quickly flip it down onto the window ledge. It will help block the right-hand side.
Level 5: Make a nice container for all the water (using the 3 main platforms) then slowly release it all, with a little help from the bottom platform.
Entertaining and unique art style for sure, even though I feel like a game about flowers could use a little bit more color. :P
Glad you enjoyed it. Reminder to myself: no physics game next time.
@velvetlobster Playing some more games right now, incl yours. Really beautiful experience, my fave so far.
@scalliondelight yes, the bucket... sort of -- see spoiler above.
The water is just a 'camera trick'! They are simple physics2d circles (physics radius smaller than the sprite), then rendered to another camera, blur applied, then put on a texture with a cut-out shader. It works so well, minimal effort.
I've done a few LD jams now but I'm still in awe of how people create such *big* games in 48 hours. I reached a point where I was *relieved* to create 5 levels and call it done :/ Another few would've been nice.
@weine as someone mentioned, it would need bigger, scrolling levels, and new items, but with some thinking I reckon it could be expanded.
The graphics are really good, but it would be nice with more colour.
The only bug I had was water droplets sometimes getting stuck on top of the plant pot, but it never was bad enough to stop me completing the level.
Yeah, I saw that annoying bug, thought it was a one-off, then I keep seeing it :/ All it does it detect first collision with the pot, how can that go wrong? Classic bug.
I really like it, solid stuff :)