
Prime Planets
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
PRIME PLANETS is a maths/number puzzle game you play against the computer.
*Maths gets harder as you run out of space...*
[Chrome/Opera/Firefox on Windows tested. iPad webgl doesn't work :( ]
The WebGL version is v1.01. This contains a bug fix that allowed the CPU to cheat :rolling_eyes:
(sorry, no time to add in-game instructions)
How to play
===========
* There are 15 rounds. In each round, the player has a turn, then the PC.
* Each time, 3 random numbers are chosen.
* Your aim is to use these 3 numbers, together with the 4 mathematical operations (add, subtract, multiply, divide) to claim an unoccupied tile on the board.
* Click on the numbers, and the operators, to cycle through them, before hitting 'Submit'. There is no time limit.
* You must use all 3 numbers. If not, the game will ask you to check and try again.
* You cannot claim a tile already taken - you'll lose that turn.
Hitting 'ESC' will quit the game. You'll need this if running full-screen.
Scoring & Tips
==============
* You score the number on the tile you claim. So, aim high (the CPU will!).
* Prime numbers are occupied by planets - these all score 50 points.
* A good tactic is to grab the low primes as soon as possible.
* Note: 1 is *not* considered a prime number since it has only 1 factor.
* The winner has the most points after 15 rounds.
Extra tips: BIDMAS
==================
You may remember from your maths classes that operations follow BIDMAS rules, ie division and multiplication are performed *before* addition and subtraction (regardless of order). Brackets take overall priority, and you can use the brackets button if you wish. The CPU currently doesn't attempt to use brackets for it's answers.
Examples:
2 + 4 x 3 = 14 (multiplication is done before addition)
( 2 + 4 ) x 3 = 18 (brackets are always done first)
Note
====
THANK YOU for playing! I really enjoyed making this one, and will do a blog/post-mortem asap. The CPU AI was a right pain to code, the rest was fairly straightforward. I usually enter the Compo, but circumstances meant I coded on Sunday/Monday, so entered into the Jam. It did make it a bit easier getting some extra sfx and graphics [have opted out of those categories since I've mixed my own assets with those].
BUGS: I've fixed the main AI bug and uploaded v1.01. v1.0 is the original jam version with the bug left in. Play that to recreate a cheating opponent.
Disclaimer: yes, I'm a maths + computing teacher! :smile:
*Maths gets harder as you run out of space...*
Web build added (webgl) - or see windows download link below
https://goodreactions.com/prime-planets/[Chrome/Opera/Firefox on Windows tested. iPad webgl doesn't work :( ]
The WebGL version is v1.01. This contains a bug fix that allowed the CPU to cheat :rolling_eyes:
(sorry, no time to add in-game instructions)
How to play
===========
* There are 15 rounds. In each round, the player has a turn, then the PC.
* Each time, 3 random numbers are chosen.
* Your aim is to use these 3 numbers, together with the 4 mathematical operations (add, subtract, multiply, divide) to claim an unoccupied tile on the board.
* Click on the numbers, and the operators, to cycle through them, before hitting 'Submit'. There is no time limit.
* You must use all 3 numbers. If not, the game will ask you to check and try again.
* You cannot claim a tile already taken - you'll lose that turn.
Hitting 'ESC' will quit the game. You'll need this if running full-screen.
Scoring & Tips
==============
* You score the number on the tile you claim. So, aim high (the CPU will!).
* Prime numbers are occupied by planets - these all score 50 points.
* A good tactic is to grab the low primes as soon as possible.
* Note: 1 is *not* considered a prime number since it has only 1 factor.
* The winner has the most points after 15 rounds.
Extra tips: BIDMAS
==================
You may remember from your maths classes that operations follow BIDMAS rules, ie division and multiplication are performed *before* addition and subtraction (regardless of order). Brackets take overall priority, and you can use the brackets button if you wish. The CPU currently doesn't attempt to use brackets for it's answers.
Examples:
2 + 4 x 3 = 14 (multiplication is done before addition)
( 2 + 4 ) x 3 = 18 (brackets are always done first)
Note
====
THANK YOU for playing! I really enjoyed making this one, and will do a blog/post-mortem asap. The CPU AI was a right pain to code, the rest was fairly straightforward. I usually enter the Compo, but circumstances meant I coded on Sunday/Monday, so entered into the Jam. It did make it a bit easier getting some extra sfx and graphics [have opted out of those categories since I've mixed my own assets with those].
BUGS: I've fixed the main AI bug and uploaded v1.01. v1.0 is the original jam version with the bug left in. Play that to recreate a cheating opponent.
Disclaimer: yes, I'm a maths + computing teacher! :smile: