First Person Giant Monster Game

First Person Giant Monster Game

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
coolness: 1.00
fun: 2.86
humor: 2.60
innovation: 2.67
mood: 2.62
overall: 2.84
theme: 3.73
And here's Ludum Dare Entry Number 6 (and probably my worst one yet)!!

This time, instead of going with my usual engine choice of Unity, I decided to try and make something in Unreal Engine 4 (using Blueprints because of time constraints plus I suck at C++).

I decided to make a game where you play as a giant monster but in a first person view (i.e. everything looks smaller compared to you). Unfortunately, I had quite a lot of trouble trying to get stuff to work in Unreal Engine 4 (since I only had about 2 weeks of experience of it) so I ended up having to reduce my original scope in order to submit something playable on time (In fact, I was nearly on the verge of giving up on the jam).

In the end, I ended up with a rather generic move and shoot at stuff type of game although to be fair, some of the targets can be hard to hit since after all, you're a giant monster (which is kind of hilarious in hindsight if you think about it). It's not what I had envisioned in my mind and chances are, there's quite a few bugs (plus it looks a bit rushed) but at least it's sort of playable.

Only Windows builds are available at the moment unfortunately (since I don't have a Mac to build on that platform plus the instructions for packaging a UE4 game to Linux on Windows is complicated). I originally had a HTML5 build of the game but I had to take it out as some of the textures were missing (Turns out destructible meshes aren't supported on mobile/HTML5 platforms)

Instructions

Score as many points as possible by killing humans and destroying rocks

Controls

WASD keys - move

Mouse - Aim

Left Mouse Button - Shoot

ESC - Open up pause menu in game

Xbox controllers are supposedly supported

Most of the external assets in the game (models, textures, sounds etc.) are obtained from the optional starter content that comes with every new Unreal Engine project as well as from Mixamo.
Found a bug?
Tell us on Discord