It's the advent of incremental, idle and clicker games. The player clicks a few times, buys some upgrades and the game just progresses over time, even while he is offline.
========= UNTIL NOW =========
You are the monster in an idle game and you get the chance to fight back!
Evade his clicks, infect his auto clicker scripts, steal his gold and destroy his progress!
Raise his frustration until he doesn't want to play anymore and gives up!
Cool twist. I feel like just another fake cursor over the "player" buttons would do a lot to make it more immediately obvious which side you don't control.
A scathing critique of clicking games... that is played by clicking! The strategies required to complete the game are deeper than I'd imagined going in: beating the clickers takes some planning and careful management of resources and time. My only real criticism is the lack of graphics (I'd love to be able to see the frustrated and raging faces of the players, for example) and the fact that the pop-up powerup doesn't seem to do anything (although I may be wrong and just didn't notice it: again, some graphics showing the "enemy's" screen and their cursor position could be useful).
Good take on the theme. A little bit of graphics would definitely make it more exciting, but as a parody of idle games it makes sense to have no graphics.
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Obviously, not any more gameplay than the genre it's parodying, but, very funny. Played it all the way through.