I had a bunch of stuff going on over the weekend, so this wasn't going to be much good one way or the other. I took the opportunity to experiment with an engine and genre I'm not familiar with.
My Ludum Dare experiments rarely turn out well, and this is certainly no exception. Heck, it's hardly even a game. I'm always glad to try something new, but players beware.
I liked the graphics, and the jumping/shooting action. The walls were sticky and clunky to get off of, and I'm not sure what the other shooter people were for.
I like the style of this game, but it's a little too glitchy. I'm still not sure what space was supposed to do. Pretty impressive for learning a new genre and engine. Needs some work, but there's a good core here.
Really clever idea, I liked the hulking monsters very much - however seriously, IS IT FUR, OR SLIME?!!! I NEED TO KNOW! It's like a slimy slug up those walls, but like a big furry dog when sloping along ... hahahaha this really made me laugh and it was very satisfying to take over and execute. The minimalist soundscape reminded me of a heartbeat which actually upped the tension considerably. More please!
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