Protect the Egg postmortem
I started this compo with one specific goal: to have music in my game. In the week before the compo, I spent a lot of time learning LMMS to brush up my (very) rusty music making skills. The final result is not only a game with 4 soundtracks, but also a quite playable one with nice graphics.
On day one I had some non-gamedev duties, but spent most of the time on the music. I only had a bare bones shooter that didn’t really feel like a game yet. After creating the “warp tunnel” style animated backdrop on day two (which is a WebGL shader that maps a texture using polar coordinates), I changed the game into the radial shooter that it is now. I spent literally 20 minutes on the enemy sprites, which are generated by my random sprite generator. The backdrops are generated with Evolvotron as usual. I worked on to the last minute of the submission hour to add the finishing touches.
Source: ludumdare.com archive