the plan was to add tanks and helicoptors and different weapons and explosions and gun cool down and a score, but there wasn;t enough time and the game wasn't coming together as I'd hoped :(
Controls:
A or left cursor to stop moving
D or right cursor to go faster
Mouse to aim
Left mouse to fire
What I learned:
Don't try to learn IK rigging and keyframing during a JAM
Don't try to do animated 3D
Don't do 3D
Don't make a game that relies on sound to convey atmosphere when all you have is bfxr
Though not really a game this thing is freaking funny!! "Awww my eye!" "[sobs] Mofo!" Hahaha was worth it! Good job and also very valuable lessons, making 3D and animated 3D for compo is indeed hard.
Reminds me of Walker on the Amiga. Impressive that you managed to do some modeling and rigging and animating and coding, so don’t feel bad about not finishing, and focus on the lessons learned, that’s the spirit!
ha! Game or not I had a good laugh! (those soldiers dieing man... haha) The robot and the character sprites are both awesome, keep it up for next time! (T.T 3d is hard man...)
Even if it's pretty pointless because the game is not complete, it is so fun to feel so powerful and slaughter all these innocent people. Wait, did I just say that ? XD
great start. Given all the things you had to learn during the jam, you got really far. Would be great if you finished it, post - jam (maybe go for 3D as suggested in your list.
It's a very ambitious attempt, doing a 3D game in the compo is a tough challenge. Loved the voices, and hey, now you know how to do IK and keyframing! So it sounds like you've learnt a lot from the competition even if the game isn't quite where you'd wanted it.
Hey, you didn't finish, so what? It's still fun to shoot them (and listen to them yell "My spleen!"). Obviously the complaint here is that you didn't finish making it a game because you were too ambitious. The good side is that what you did finish is very well done, particularly since you were learning something new while doing it. We're not brave enough to try 3D models during a jam yet.
"[sobs] Mofo!"
Hahaha was worth it!
Good job and also very valuable lessons, making 3D and animated 3D for compo is indeed hard.