Ludum Dare #33compo
Was It Something I Said?
A tragic story of a giant who just wants to make friends :(
Light trigger warning: Suicidal themes.
This was an odd one for me, once again launched in with an idea with no idea if it would go anywhere or form into anything cohesive. I ended up with something strange and sad. There's not really much in terms of classic mechanics but it's more of a strange experiencey thing.
Controls explained within, have fun! Make lots of friends.
Light trigger warning: Suicidal themes.
This was an odd one for me, once again launched in with an idea with no idea if it would go anywhere or form into anything cohesive. I ended up with something strange and sad. There's not really much in terms of classic mechanics but it's more of a strange experiencey thing.
Controls explained within, have fun! Make lots of friends.






Comments27
Keep up the good work!
- adorable (if clumsy) monster
- mood
- non-standard use of theme
- graphics
- audio
- ending (with these sorts of games it could have been much worse)
The nay:
- movement is really sloooow
- controls felt clunky, especially when it came to hugging and releasing the stones
- I managed not to break a single house in the first town and they still put go-away sign near the third rock </3
Pretty good entry, overall, even if not the top-notch yet. ;)
I don't think it's my best work by far, but I'm happy with it yeah. =)
This is one of these game that really justifies calling video games an art form. Not fun, but moving.
Don't underestimate the players. ;)
100% the Theme, nice work.
One little funny maybe "Bug": the tears fall slower than the monster if you jump down off a block.
Then I tore the next one down, and the next, and I taught them to never refuse my friendship again.
We're going to go round smash all teh houses together.
I like the take on the theme