circular triangulation
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Grow and travel through 3 Stages to become the ultimate colored circular object.
Controls (just two buttons of course)
SPACE or LEFT MOUSE - Jump, hold to jump higher.
CTRL or RIGHT MOUSE - Turn around, hold to reset the level.
Known Issues:
The game says the button to restart the level is SHIFT. This is wrong, you can restart by pressing and holding CTRL or RIGHT MOUSE.
To Play the Windows Version:
Download and extract the zip and start the executable file. You need XNA Redist to run the XNA Version:
http://www.microsoft.com/en-us/download/details.aspx?id=20914
Since XNA is unsupported these days, it might not work with Windows 8 or 10. Try the MonoGame Version instead.
Linux version is completely untested, It only exists because MonoGame on Windows has a shiny Linux project template. No idea what it does but it probably requires Mono to run.
About:
My third Ludum Dare entry. This time I was lazy in creating art and levels, but I like the core gameplay mechanics. The collision and jump physics could use some more work though
Tools:
The game was created in C# / XNA.
Image files are made with GIMP. Sounds made with a Microphone and Audacity.
Original Compo Version is the XNA Version.
Ported to MonoGame so it works for more people.
Controls (just two buttons of course)
SPACE or LEFT MOUSE - Jump, hold to jump higher.
CTRL or RIGHT MOUSE - Turn around, hold to reset the level.
Known Issues:
The game says the button to restart the level is SHIFT. This is wrong, you can restart by pressing and holding CTRL or RIGHT MOUSE.
To Play the Windows Version:
Download and extract the zip and start the executable file. You need XNA Redist to run the XNA Version:
http://www.microsoft.com/en-us/download/details.aspx?id=20914
Since XNA is unsupported these days, it might not work with Windows 8 or 10. Try the MonoGame Version instead.
Linux version is completely untested, It only exists because MonoGame on Windows has a shiny Linux project template. No idea what it does but it probably requires Mono to run.
About:
My third Ludum Dare entry. This time I was lazy in creating art and levels, but I like the core gameplay mechanics. The collision and jump physics could use some more work though
Tools:
The game was created in C# / XNA.
Image files are made with GIMP. Sounds made with a Microphone and Audacity.
Original Compo Version is the XNA Version.
Ported to MonoGame so it works for more people.