Only two ways
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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(may not load correctly).
Only two ways
A game by blackbird806. Made in 48h for the Ludum Dare #34 themes were : growing, two buttons controls.
if you have an english keyboard(QWERTY) use shift + ctrl to change it in AZERTY (if you need it).
Instructions:Use Q and D to move. Yellow orbs replace your last input by a jump (for example if you take the orb by the right you'll not be able to go on
the right with D but you'll can jump with this key)
The red orb use the sames mecanics but with another power.
The blue orb resets your keys to moving; so be sure to always take a blue orb if you want to take another power.
/!\note: if you don't take the blue orb red and yellow orbs will be ineffective.
The purpule orb create another playable block which have reverse controls.
The arrows desacivates/reactivates gravity.
The blue/red/green walls can be ignore by the block with the same colour.
softwares used:
Game maker studio
sfxr
ps: It's my first gamejam and I'm a novice in game developpement.
A game by blackbird806. Made in 48h for the Ludum Dare #34 themes were : growing, two buttons controls.
if you have an english keyboard(QWERTY) use shift + ctrl to change it in AZERTY (if you need it).
Instructions:Use Q and D to move. Yellow orbs replace your last input by a jump (for example if you take the orb by the right you'll not be able to go on
the right with D but you'll can jump with this key)
The red orb use the sames mecanics but with another power.
The blue orb resets your keys to moving; so be sure to always take a blue orb if you want to take another power.
/!\note: if you don't take the blue orb red and yellow orbs will be ineffective.
The purpule orb create another playable block which have reverse controls.
The arrows desacivates/reactivates gravity.
The blue/red/green walls can be ignore by the block with the same colour.
softwares used:
Game maker studio
sfxr
ps: It's my first gamejam and I'm a novice in game developpement.