Ludum Dare #37compo
Rworld
the game is not finished and there still somebugs, but I hope you'll had a good time playing it.
Instructions: Use the arrows to move and space or up to jump, 'W'and 'X' to rotate the world
and 'C' to interact with levers.
The last level is a draft of my first idea of the game but due of the coontraint of time and some
codes complications, I had to change the concept.
Special thanks: Diabu, Dr Zachary, leyfo, terrabalt, polymeth, ...
and all people on the discord of the ludum dare 37.
And you for playing my game =)
You can watch my timelapse here :D https://www.youtube.com/watch?v=EDQTXY8dEYc
Instructions: Use the arrows to move and space or up to jump, 'W'and 'X' to rotate the world
and 'C' to interact with levers.
The last level is a draft of my first idea of the game but due of the coontraint of time and some
codes complications, I had to change the concept.
Special thanks: Diabu, Dr Zachary, leyfo, terrabalt, polymeth, ...
and all people on the discord of the ludum dare 37.
And you for playing my game =)
You can watch my timelapse here :D https://www.youtube.com/watch?v=EDQTXY8dEYc
Genres: platformer



Comments18
Would have been nice if Gravity was more 'down' but definitely a playable game :)
I really liked that art of the game. I would improve the keybindings they were not that responsive.
I really like that pixel art.
Sound would be nice. You can glitch through walls. Other than that, it's a nice entry
Also, the controls were super awkward. Why W and X? That makes no sense.
It's a good concept with okay visuals, but the poor execution kills it. I had to restart the gaem multiple times because I passed through the walls. And how could it remotely be a good idea to rotate with W and X? Fixed-length jumps are also a no-no in a platformer.
It was a good attempt, though, and would have been fun with more polish.