Precision Rainbows

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.37
coolness: 0.63
fun: 3.66
graphics: 2.86
humor: 2.11
innovation: 3.88
mood: 3.08
overall: 3.57
theme: 4.20
Test your ability to react to two different streams of targets in this simple but challenging game.

Features:

* Global high score list!

* Runs in your browser! (Probably just Chrome and Firefox)

* Local competitive multiplayer for up to 6 players (gamepads required for more than 2 players) (well, just competing for a high score simnultaneously)

* Works on mobile! (Kind of, if you've got WebGL (Android)...)

I decided to do all sorts of things different for this Ludum Dare - tried out a new engine on a new platform (used Turbulenz on WebGL). Composed and recorded a (very) short bit of music for the title screen. Went with a simple game idea with (in theory) lots of time for polish, though that never plays out as intended =).

Game idea was based on the game InnerBody by Seth Able Robinson, which I had played over a decade ago, extended here to be a little different and have some additional twists.

No idea what to name this game, so... here's Precision Rainbows!

== Tools Used ==

Turbulenz Javascript/WebGL engine [https://github.com/turbulenz/turbulenz_engine]

Photoshop 6.0 (not CS 6, old school 6)

Cakewalk SONAR Studio for composing and audio recording

CoolEdit96 for audio editing
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