
Gemwright
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Extract high quality gems from ore in this turn-based crafting game.
Controls: Works best with mouse and/or keyboard hotkeys, untested with touch controls.
Tips
* Mouse over/long-press each of the section headers to get a description of various mechanics.
* You'll need to upgrade a tool to Tier 2 before you'll have skills that affect *Quality*, and therefore can extract T2+ gems
Links
* HTML5(WebGL): dashingstrike.com/LudumDare/LD58/
* Source Code: Jimbly/LD58-gemwright
Screenshots
*Development Notes*
This game is inspired by the crafting mechanics I vaguely remember from Final Fantasy XIV. After I spent the first 2 or so hours just making a mockup of what a UI might look like in Photoshop, I quickly realized I had overscoped a bit much (as usual!). Luckily most of the art was done at that point, and I focused on coding and iterating all the way until the final couple hours before submission when I, thankfully, had just enough time left to throw in some audio =).
Post-jam bug fixes (as allowed in the rules):
* Fix selling the wrong gem if you have a T1 gem in the first inventory slow, and a higher tier gem elsewhere
* Fix texture error showing up if you craft a gem with quality over 500
Tools Used
* Custom Engine: GLOV.js
* Mtn Dew
* ENDESGA-32 Palette
* Font: HelvetiPixel font by pentacom
* Font: 04b03
* 1BITDRAGON
* Aseprite
Also touchups in:
* Audacity
* Photoshop
Controls: Works best with mouse and/or keyboard hotkeys, untested with touch controls.
Tips
* Mouse over/long-press each of the section headers to get a description of various mechanics.
* You'll need to upgrade a tool to Tier 2 before you'll have skills that affect *Quality*, and therefore can extract T2+ gems
Links
* HTML5(WebGL): dashingstrike.com/LudumDare/LD58/
* Source Code: Jimbly/LD58-gemwright
Screenshots
*Development Notes*
This game is inspired by the crafting mechanics I vaguely remember from Final Fantasy XIV. After I spent the first 2 or so hours just making a mockup of what a UI might look like in Photoshop, I quickly realized I had overscoped a bit much (as usual!). Luckily most of the art was done at that point, and I focused on coding and iterating all the way until the final couple hours before submission when I, thankfully, had just enough time left to throw in some audio =).
Post-jam bug fixes (as allowed in the rules):
* Fix selling the wrong gem if you have a T1 gem in the first inventory slow, and a higher tier gem elsewhere
* Fix texture error showing up if you craft a gem with quality over 500
Tools Used
* Custom Engine: GLOV.js
* Mtn Dew
* ENDESGA-32 Palette
* Font: HelvetiPixel font by pentacom
* Font: 04b03
* 1BITDRAGON
* Aseprite
Also touchups in:
* Audacity
* Photoshop