Gemwright

Gemwright

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 4.12
fun: 4.12
innovation: 3.89
theme: 3.64
graphics: 3.80
audio: 3.41
humor: 2.05
mood: 3.21
Extract high quality gems from ore in this turn-based crafting game.

Controls: Works best with mouse and/or keyboard hotkeys, untested with touch controls.

Tips
* Mouse over/long-press each of the section headers to get a description of various mechanics.
* You'll need to upgrade a tool to Tier 2 before you'll have skills that affect *Quality*, and therefore can extract T2+ gems

Links
* HTML5(WebGL): dashingstrike.com/LudumDare/LD58/
* Source Code: Jimbly/LD58-gemwright

Screenshots

*Development Notes*

This game is inspired by the crafting mechanics I vaguely remember from Final Fantasy XIV. After I spent the first 2 or so hours just making a mockup of what a UI might look like in Photoshop, I quickly realized I had overscoped a bit much (as usual!). Luckily most of the art was done at that point, and I focused on coding and iterating all the way until the final couple hours before submission when I, thankfully, had just enough time left to throw in some audio =).

Post-jam bug fixes (as allowed in the rules):
* Fix selling the wrong gem if you have a T1 gem in the first inventory slow, and a higher tier gem elsewhere
* Fix texture error showing up if you craft a gem with quality over 500

Tools Used
* Custom Engine: GLOV.js
* Mtn Dew
* ENDESGA-32 Palette
* Font: HelvetiPixel font by pentacom
* Font: 04b03
* 1BITDRAGON
* Aseprite

Also touchups in:
* Audacity
* Photoshop
Found a bug?
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