Ludum Dare #60compo
Dr Break Boom Invaders

No AI was used in the making of this game.
An unholy amalgamation of Dr Mario, Breakout, Kaboom, and Space Invaders. Within the limitation of the 80x25 character DOS VGA text mode.
Controls: Keyboard or gamepad
Tips
* You get extra lives at 200pts, 500pts, 900pts, etc
Links
* HTML5(WebGL): dashingstrike.com/LudumDare/LD60/
* Source Code: Jimbly/LD60-break-invaders
Screenshots
*Development Notes*
I wasn't quite sure what to do this jam, so my initial plan was to make some minigames/old games and see if they could be controlled simultaneously, and then use that as a sub-mechanic in the scope of a bigger game. The minigames kinda got away from me, so I ended up just making them the whole game, and spent a bunch of time making them interact with each other.
The actual, classic DOS VGA font, which I've used in the past, is 9x16, which has weird tiling issues with the dither blocks, so I just gave up on it this time and used a similar old 8x16 font that IBM PCs used in some display modes, just not the classic 80x25 DOS text mode that I'm, otherwise, emulating here.
Tools Used
* TheDRAW (last updated in 1993, now that's some _Old Tech_)
* Custom Engine: GLOV.js
* IBM VGA 8x16 font
* Classic 16-color VGA palette
* Dragon Synth and 1BITDRAGON
Also touchups in:
* Audacity
* Aseprite





Comments9
Very nice idea, and execution. ๐
High score 9196. Feels like it has a really high skill ceiling by game jam standards, and I'm nowhere near it.
@incd021 I'm sorry to have caused you stress -_-
@jacobwinters Yeah, Invaders is the easiest to die in, multiple times I considered give you multiple HP in that one, but it didn't seem quite as true to the original, and it's good to have some impending doom, I think =). Very nice score!
@kaliuresis Also a very nice score! Luckily if the ball is in Invaders I don't count it against you if you miss it (same with the falling blocks, where there's no way to catch it), but Invaders still needs a lot of attention =)
@adam-gould Thanks for playing, and sorry about your brain.
Some notes:
* It was a nice twist when the wall started to break. But it made Dr. Mario basically a non issue
* Kaboom was pretty easy, I didn't fully understand when you actually get game over there
* Space Invaders is (as already mentioned by others) the hardest one. I actually ignored it for the most part at the begining, because I thought it would solve itself with time. But then noticed halfway through my run that I only have one heart left there and had to put some focus there ๐
* The slow movement in Invaders felt off. Even when I focused my intention there the movement didn't seem right
Cool entry!
Really fun combination of games but I don't think I'm going to try and beat the current high score lol
Really great entry!