PSYCHOTENNIS

PSYCHOTENNIS

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.82
coolness: 0.81
fun: 4.40
graphics: 3.46
humor: 3.10
innovation: 3.61
mood: 3.83
overall: 4.20
theme: 4.08
Psycho Tennis! Update coming, follow @pkenneydev to be notified.

Fast-paced and addictive - play an insane variant of tennis against some maniacal musical bricks.

You'll need your reflexes and your wits for this one; I hope you find it fun!

PATCH UPDATE NOTES (12/16/2015):

Gameplay and content is exactly the same as original compo build, but I fixed a few obscure bugs and upgraded to Unity 5.3 to make a WebGL build, which introduced a few physics bugs I had to work around. The patched version should still be good for voting, but if you prefer the pre-patch version it's totally viable and I have included that link as well.

The patch has the following changes:

- Fixed rare but gamebreaking bug where ball gets stuck between two blue bricks; ball now re-hits bricks during prolonged overlap

- Fixed bug where ball contact sound could be interrupted by ball bounce sound on short-hops; added second AudioSrc to ball

- Added twitter handle to title screen; @pkenneydev

- Unity 5.3 upgrade:

- Upgraded Unity to 5.3 to get WebGL sound distortion fix

- 5.3 physics issue where racket mostly wiffed; added rigidbody to racket

- 5.3 physics issue with occasional dud impacts; replaced ball tween with enlarged overlay
Found a bug?
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