
PSYCHOTENNIS
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Psycho Tennis! Update coming, follow @pkenneydev to be notified.
Fast-paced and addictive - play an insane variant of tennis against some maniacal musical bricks.
You'll need your reflexes and your wits for this one; I hope you find it fun!
PATCH UPDATE NOTES (12/16/2015):
Gameplay and content is exactly the same as original compo build, but I fixed a few obscure bugs and upgraded to Unity 5.3 to make a WebGL build, which introduced a few physics bugs I had to work around. The patched version should still be good for voting, but if you prefer the pre-patch version it's totally viable and I have included that link as well.
The patch has the following changes:
- Fixed rare but gamebreaking bug where ball gets stuck between two blue bricks; ball now re-hits bricks during prolonged overlap
- Fixed bug where ball contact sound could be interrupted by ball bounce sound on short-hops; added second AudioSrc to ball
- Added twitter handle to title screen; @pkenneydev
- Unity 5.3 upgrade:
- Upgraded Unity to 5.3 to get WebGL sound distortion fix
- 5.3 physics issue where racket mostly wiffed; added rigidbody to racket
- 5.3 physics issue with occasional dud impacts; replaced ball tween with enlarged overlay
Fast-paced and addictive - play an insane variant of tennis against some maniacal musical bricks.
You'll need your reflexes and your wits for this one; I hope you find it fun!
PATCH UPDATE NOTES (12/16/2015):
Gameplay and content is exactly the same as original compo build, but I fixed a few obscure bugs and upgraded to Unity 5.3 to make a WebGL build, which introduced a few physics bugs I had to work around. The patched version should still be good for voting, but if you prefer the pre-patch version it's totally viable and I have included that link as well.
The patch has the following changes:
- Fixed rare but gamebreaking bug where ball gets stuck between two blue bricks; ball now re-hits bricks during prolonged overlap
- Fixed bug where ball contact sound could be interrupted by ball bounce sound on short-hops; added second AudioSrc to ball
- Added twitter handle to title screen; @pkenneydev
- Unity 5.3 upgrade:
- Upgraded Unity to 5.3 to get WebGL sound distortion fix
- 5.3 physics issue where racket mostly wiffed; added rigidbody to racket
- 5.3 physics issue with occasional dud impacts; replaced ball tween with enlarged overlay