
Rocks, maps, scissors
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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ABOUT
======================
Rocks, maps, scissors is a deck building card game based on rock, paper, scissors mechanics.
GAMEPLAY (YOU SHOULD READ THIS)
======================
1 - You and your opponent must choose 3 cards.
2 - Special abilities are evaluated.
3 - coins are earned for ALL cards you played.
4 - Cards fight agains each other.
3 - Buy new cards, grow your deck.
4 - Next round.
THE THEME
======================
Some people are not sure how this is connected to the theme, so here is an explanation: Originally the game should be about GROWING your deck and counting points inside it, but later we realised, it wouldn't be as much fun as simple life + attack mechanics. So now, your deck still grows (when you buy new cards), but it is not as much important.
BEHIND THE SCENES
======================
This was the first time I worked together with awesome graphic designer Yuffie during Ludum Dare. I had no idea what to do for those themes (although "two button controls" is the theme I submitted ;) Fortunately Yuffie came up with some basic rules for a card game. First day was quite simple, creating system for moving cards around the table, shuffling etc. Next day I started working on game mechanics and we figured out they were a little too random. I came up with an idea of having special abilities on some cards (almost every card game has this). This helped to remove big portion of randomness and added a lot of strategy elements. The last day was just fixing and polishing all the gameplay stuff. Unfortunately I didn't have any time to create music or finish all the sound effects.
I hope you will enjoy playing our game as much as we enjoyed creating it :)
SOFTWARE
======================
Engine: Unity
Code: C#
Graphics: GIMP, Photoshop
Audio: Logic Pro X
THE TEAM
======================
code, animations, sound
Jan "Split" Ilavsky @split82
graphics, game design
Jana "Yuffie" Kilianová @fox_in_soxx
======================
Rocks, maps, scissors is a deck building card game based on rock, paper, scissors mechanics.
GAMEPLAY (YOU SHOULD READ THIS)
======================
1 - You and your opponent must choose 3 cards.
2 - Special abilities are evaluated.
3 - coins are earned for ALL cards you played.
4 - Cards fight agains each other.
3 - Buy new cards, grow your deck.
4 - Next round.
THE THEME
======================
Some people are not sure how this is connected to the theme, so here is an explanation: Originally the game should be about GROWING your deck and counting points inside it, but later we realised, it wouldn't be as much fun as simple life + attack mechanics. So now, your deck still grows (when you buy new cards), but it is not as much important.
BEHIND THE SCENES
======================
This was the first time I worked together with awesome graphic designer Yuffie during Ludum Dare. I had no idea what to do for those themes (although "two button controls" is the theme I submitted ;) Fortunately Yuffie came up with some basic rules for a card game. First day was quite simple, creating system for moving cards around the table, shuffling etc. Next day I started working on game mechanics and we figured out they were a little too random. I came up with an idea of having special abilities on some cards (almost every card game has this). This helped to remove big portion of randomness and added a lot of strategy elements. The last day was just fixing and polishing all the gameplay stuff. Unfortunately I didn't have any time to create music or finish all the sound effects.
I hope you will enjoy playing our game as much as we enjoyed creating it :)
SOFTWARE
======================
Engine: Unity
Code: C#
Graphics: GIMP, Photoshop
Audio: Logic Pro X
THE TEAM
======================
code, animations, sound
Jan "Split" Ilavsky @split82
graphics, game design
Jana "Yuffie" Kilianová @fox_in_soxx