Cool proof of concept! I can't even begin to think how an endless runner is programmed. I enjoyed the push-pull of the phase states, though I found it hard to last much time. Some of the jumps are really tough. This is neat to play.
Pretty difficult, but a really good concept. It's still very rough and unpolished but you should really flesh this out IMO, it can be a very good runner. I really liked how the two buttons allow you to do 4 actions, very smartly done.
The character sprite was not clean (one of the animation frames has a thin line at the right side that should probably be cleaned xD)
Good luck in the compo, I really liked the music as well :)
After 5 minutes trying all the touches of my keyboard I finally find the commands ... Great simple game but a menu or a tutorial/explanations would have been good. But mechanics are good! (sorry for my bad english I'm frenchx)
A nice simple endless runner. I like the way two button controls were used to do several things, but it did feel a bit odd, I kept trying to jump while phased. I think the platforming design could be improved a bit, perhaps by introducing slopes rather than blocky levels. It was really annoying to get caught on a one block high wall. I like the simple aesthetic though. The music was great, especially for 2 hours work!
I was wondering how long before I saw an endless runner! It's a great genre to play with for two button controls.
The implementation here is a bit shaky in places. Jumping doesn't feel particularly solid (which is important for a runner), and the obstacles aren't clear. I thought I was grabbing a powerup of some kind, but it killed me.
The gameplay is nice and simple, which is excellent for an endless runner. If I'd had to make one suggestion it would be to polish the graphics a bit. But as I said, the gameplay is really solid.
When I have time, I'll have to polish some of this a bit. I also want to do a little bit more with the "enemy", and attempt to add a tutorial for a post-compo version.
For this Ludum Dare I've seen a lot of games that make inventive use of two-button controls, but I've also seen a lot of games that are severely hindered by it, and this is no exception. The game feels very much out of the player's control, which is never a good thing, especially for an infinite runner. In particular, phasing seemed to take a frame or two before it went into effect, which means that letting up on the J key and then quickly pressing the K key threw a dagger more often than it let me jump. The enemies also seem to enjoy popping up where it's nearly impossible to hit them or jump over them, mostly generating right on ledges that I have to jump up to, so I'd have to start dashing and then throw a dagger at the right moment in mid-air, which again is made harder by the sprint control being slightly unresponsive.
Comments15
The character sprite was not clean (one of the animation frames has a thin line at the right side that should probably be cleaned xD)
Good luck in the compo, I really liked the music as well :)
Great simple game but a menu or a tutorial/explanations would have been good.
But mechanics are good!
(sorry for my bad english I'm frenchx)
The implementation here is a bit shaky in places. Jumping doesn't feel particularly solid (which is important for a runner), and the obstacles aren't clear. I thought I was grabbing a powerup of some kind, but it killed me.
Music is really good.
+1 on tutorials and an incrementing score somewhere on the screen.
When I have time, I'll have to polish some of this a bit. I also want to do a little bit more with the "enemy", and attempt to add a tutorial for a post-compo version.