
Spindulum
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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CLICK ON THE GAME FRAME AFTER LOADING TO PLAY!!
Spindulum is a minimalistic action game.
• You’re a red dot attached to a collector.
• Orange dots makes you grow, Blue makes you shrink.
• Rotate your collector left and right to gobble the orange dots, avoiding the blue ones.
• Gobble as much as orange dots needed to grow and fill the gray area.
• When you’re big enough, press LEFT AND RIGHT to explode and advance to the next level.
• If you shrink to less than half the initial size, it’s game over.
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CONTROLS:
• LEFT/RIGHT ARROWS - Turn Left/Right
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Dedicated to my fiancée, Glauce. Because of her I got the inspiration and energy to write this game. :)
Thank You for playing the game, or even just visiting this page! :)
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Edit:
14/Dec/2015 | 23h52 | SOUND BREAKING BUG-FIX
There was a sound breaking bug on the Windows build, due to the fact that in Windows, instead of miliseconds, OpenFL uses seconds. This caused the song loop to be broken.
Thanks to @ruerob for pointing this to me on Twitter! :)
Spindulum is a minimalistic action game.
• You’re a red dot attached to a collector.
• Orange dots makes you grow, Blue makes you shrink.
• Rotate your collector left and right to gobble the orange dots, avoiding the blue ones.
• Gobble as much as orange dots needed to grow and fill the gray area.
• When you’re big enough, press LEFT AND RIGHT to explode and advance to the next level.
• If you shrink to less than half the initial size, it’s game over.
--------------------------------------------------
CONTROLS:
• LEFT/RIGHT ARROWS - Turn Left/Right
--------------------------------------------------
Dedicated to my fiancée, Glauce. Because of her I got the inspiration and energy to write this game. :)
Thank You for playing the game, or even just visiting this page! :)
--------------------------------------------------
Edit:
14/Dec/2015 | 23h52 | SOUND BREAKING BUG-FIX
There was a sound breaking bug on the Windows build, due to the fact that in Windows, instead of miliseconds, OpenFL uses seconds. This caused the song loop to be broken.
Thanks to @ruerob for pointing this to me on Twitter! :)