"Steve's misfortune" is a short 2D platform game about an alien called Steve who's trying to find a new spaceship in a weird factory after his last one exploded.
It's based on the "Two buttons control" theme. Use the mouse buttons to play.
All the assets used in this game were created during the jam.
Very nice mechanics. I couldn't get past those things firing red balls at you but up until that point it was good.
I think having a delay of a second or two after each death would be much less jarring, or maybe a "click both left and right to continue" message so that you can see how you died and whay you collided with.
Overall very good, I especially liked the story at the start.
At first, all I could think was, "Oh brother, am I just going to end up holding down left mouse for the game?" and was incredibly happy when I realized it was a bit of a timing/puzzle game involving the trampoline-like blocks and turnaround ones (excuse my inability to think of better words). Ended up rather fun, and I think it might be cool to see a more refined game with these mechanics (:
As a side note: the human-made sfx for Steve falling from the sky are gold.
Good work! The mechanics are great and I think you can make more funny puzzles (Maybe I was gonna choose other buttons for the control). The storytelling was perfect.
Needs some checkpoints in rooms, but it's a small game so I was able to clear it pretty quickly. Pretty damn fun level design and the control scheme was innovative, definite pluses for that! Art felt like it needed more time devoted to it, but beyond that, it's actually real good fun. Good work :).
Comments13
I think having a delay of a second or two after each death would be much less jarring, or maybe a "click both left and right to continue" message so that you can see how you died and whay you collided with.
Overall very good, I especially liked the story at the start.
As a side note: the human-made sfx for Steve falling from the sky are gold.
overall, very nice job :)