Ludum Dare #34compo
WAR GROWTH
DON'T LET THEM PUSH IT!!!
Ever wondered if a war could be ended with the nuclear weapon? Me neither but in this game, that also ends the game so try to avoid it!
You only need the four directional arrows to play but you can use WASD instead if you're more comfortable with these.
Let the colorz penetrate your soul...
Let me know what you think!
EDIT: The Windows build is fixed now! Have fun!!
EDIT2: The hotfix is about a bug that let you lose after you won.
Ever wondered if a war could be ended with the nuclear weapon? Me neither but in this game, that also ends the game so try to avoid it!
You only need the four directional arrows to play but you can use WASD instead if you're more comfortable with these.
Let the colorz penetrate your soul...
Let me know what you think!
EDIT: The Windows build is fixed now! Have fun!!
EDIT2: The hotfix is about a bug that let you lose after you won.
Comments26
Reccy15 Dec 2015, 12:32
Fun game, gets really hard really fast! The flashing colors don't make it any easier ;)

WizzardMaker15 Dec 2015, 13:20
My Brain! This game is the core of all multitasking in the world, really nice game had a lot of fun!
Ampera15 Dec 2015, 17:29
Awesome! Just like trying to defuse a bomb almost!
I love it!
I love it!
kebabskal15 Dec 2015, 17:49
Smart! I didn't expect to like this, but it was great :)
Chewie15 Dec 2015, 17:51
Wow it was intense!
Mechanics of direction stack is just like one of my ideas for this Jam, great implementation=)
Mechanics of direction stack is just like one of my ideas for this Jam, great implementation=)

fullmontis15 Dec 2015, 20:14
This game is really interesting, never really saw something like this. It can get really frantic towards the end.

Borodar15 Dec 2015, 21:17
It reminded me DEFCON, nice idea! And colorz ;)
fractalbear17 Dec 2015, 15:07
Wow, that was intense! Loved the art style and the sound + such an original concept! I wasn't sure what the side boxes did and I could go on forever, maybe I'm missing something. Overall excellent! :D

doitle17 Dec 2015, 18:36
Great entry! Very intense to stay focused on. The colors and the shaking and all is so well done. I couldn't exactly tell what doing the other actions accomplished. They didn't seem like a bad thing so I focused on the nukes.
domo_demo17 Dec 2015, 20:21
I fucking love your bad music and sfx :D this game is fantastic, i want more :)

srakowski18 Dec 2015, 20:59
Wow really awesome/challenging game. Great use of the theme! Good job!
daveh18 Dec 2015, 21:03
Fun game, very challenging. Has a cool aesthetic too.

sergicollado18 Dec 2015, 23:17
I love your graphics!

knason20 Dec 2015, 20:19
I loved this, really fun! well done! :-)
Reggianito20 Dec 2015, 21:57
Odd little game. Loved the graphics. Music got really repetitive after a while, but I was too focused on the game to care.

TheWzzard21 Dec 2015, 17:49
S-C-R-E-E-N-S-H-A-K-E
Xanjos22 Dec 2015, 21:31
Once I finally worked out what to do, I really liked how fast paced the game becomes by the time more inputs start coming in.

fergarram24 Dec 2015, 18:50
Love the art

randomhuman2 Jan 2016, 13:58
Intense stuff! I love the effects, and I was really freaked out the first time the side buttons appeared!

torcado1942 Jan 2016, 21:43
very interesting! i liked the aesthetic and idea. it got really intense!

ChuiGum2 Jan 2016, 23:13
Loved the colors! Great concept, and nice audio. Great arcade game overall! c:

NirabazGAMES3 Jan 2016, 03:40
nice work!

Jupiter_Hadley3 Jan 2016, 21:39
Challenging, fun game! I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :) https://youtu.be/3B2_gBg5rhI

Guard130074 Jan 2016, 22:54
My absolute favorite thing about this is how the pattern-matching (or whatever you want to call it) for which sequence you are doing is very fluid, and allows me to make mistakes that change which pattern I'm going after. xD
Trasevol_Dog5 Jan 2016, 20:13
Thanks everyone for all the cool feedback!!
I actually kinda messed up what I wanted to do for this entry! I wanted to do a game about the terminal dangers of war and everyone'actions about it but that didn't communicate that well.
Some of you pointed out the side things didn't make you lose. They truly didn't, instead they kept you away from winning. On very top of the game window, there's a count of potential deaths. It is set to 1000000 at start and gets lower when you match patterns. When you don't match the side patterns, it gets higher again. You win when the potential deaths get to 0. But I made that countdown way too small and you simply couldn't pay any attention to it while playing cause your attention was already all over the place. So that was clearly wrong.
My original plan for the side things was that they would make the main middle ones faster if you didn't match their pattern. Then I thought it would make the game too hard. I should have gone for it anyway. With 15 minutes of balancing it probably wouldn't have ended that bad and at least it would have made much clearer sense.
BUT the game is still pretty fun and that's cool.
In the end, I do kinda consider this entry as a failure. I learned from it. I'll do better next time. See you then!!
I actually kinda messed up what I wanted to do for this entry! I wanted to do a game about the terminal dangers of war and everyone'actions about it but that didn't communicate that well.
Some of you pointed out the side things didn't make you lose. They truly didn't, instead they kept you away from winning. On very top of the game window, there's a count of potential deaths. It is set to 1000000 at start and gets lower when you match patterns. When you don't match the side patterns, it gets higher again. You win when the potential deaths get to 0. But I made that countdown way too small and you simply couldn't pay any attention to it while playing cause your attention was already all over the place. So that was clearly wrong.
My original plan for the side things was that they would make the main middle ones faster if you didn't match their pattern. Then I thought it would make the game too hard. I should have gone for it anyway. With 15 minutes of balancing it probably wouldn't have ended that bad and at least it would have made much clearer sense.
BUT the game is still pretty fun and that's cool.
In the end, I do kinda consider this entry as a failure. I learned from it. I'll do better next time. See you then!!







Featured this game in my first video from the LDJAM, you can check it out here: