
Ohm My, Color Me Squared
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
IF YOU HAVE ISSUES RUNNING THE GAME, MAKE SURE YOUR DRIVER SUPPORTS OPENGL AND CONTACT ME ON IRC.
A peaceful, gentle puzzle game. Starts out simple but some of the later puzzles may prove challenging.
Serving suggestion: Get as far as you can on your first go. If you like the mechanics, let the later puzzles sit in your head a while, give them some thought. They're not easy, but they can be reasoned out!
Let me know how far you're able to get :)
CONTROLS-----
Mouse and LMB - move things around, interact with things
F and R - rotate things
--------------
This is an experimental distribution method, and as such is subject to crashing and issues. The Windows build has worked on 4/5 tested machines.
I'm currently working on linux (and possibly mac) builds, hold tight *nixers.
If your gpu/driver does not support OpenGL, you will have issues running this game. See the readme for details.
Made with Panda3D and RenderPipeline, using Gimp, Blender, and Audacity.
Because I was writing in Python, the entry runs straight from source. Ie. the source is included in all distributions.
Good luck!
A peaceful, gentle puzzle game. Starts out simple but some of the later puzzles may prove challenging.
Serving suggestion: Get as far as you can on your first go. If you like the mechanics, let the later puzzles sit in your head a while, give them some thought. They're not easy, but they can be reasoned out!
Let me know how far you're able to get :)
CONTROLS-----
Mouse and LMB - move things around, interact with things
F and R - rotate things
--------------
This is an experimental distribution method, and as such is subject to crashing and issues. The Windows build has worked on 4/5 tested machines.
I'm currently working on linux (and possibly mac) builds, hold tight *nixers.
If your gpu/driver does not support OpenGL, you will have issues running this game. See the readme for details.
Made with Panda3D and RenderPipeline, using Gimp, Blender, and Audacity.
Because I was writing in Python, the entry runs straight from source. Ie. the source is included in all distributions.
Good luck!