I had a hard time this round deciding on what to do with the theme. I made a game for a mini ludum dare that had shapeshifting in it, so i didnt want to just remake that one. This is my second ludum dare,so i wanted to try something different that i had not done in the past.
So what i ended up with was a pacman clone, but instead of the usual, i decided to change the gameplay a bit.
This is sorta like a pacman puzzler game. I dont have a pathfinding algorithm made for unity yet, so i had to go with simple pathing.
I had better graphics done, but unity and the webgl would not run it from a web source. so i decided to lower the graphics down a bit and it seems to work ok.
EDIT: ok im calling this a done product, im afraid to touch it again, because something might break.
PS: i can never get the game to run on this site for some reason, so is there something that im doing wrong? the game is 800x600, and its hosted on my website. if you solved this issue before please let me know so i can better help you guys to play my game. thanks!!
This is good, kind of loose on the shapeshifting theme. Ends up just kind of being a race to do the level perfectly so you don't get trapped. Still, I liked it and was sad when it ended after 5 levels. Good job
Felt a bit short, but that's true of all puzzle games in Ludum Dare. Good progression through each level for learning the mechanics. Could've used another level or two with enemies, it seemed a bit silly to only have one level with them. The movement seemed a bit strange for a Pac-Man style game, but it worked. The beat in the background was a nice touch.
The concept is great, and I'd love to play a post-compo version.
Nice concept, but I couldn't get past level 5. I understand that games with no leniency with their timing and motions have some appeal, but that is just too brutal. Apart from that, nice graphics and gameplay. The music is a bit repetitive, but stays in the background. Well done!
really dig the funky vibes and it kept me going to complete the game! an indication of how much time you have until you shift back would be nice i think, overal good job, wish it had more levels.
Just wanted to say thanks for reviewing my game (Shape Shift). If you want to try it again you can get more shapes besides squares by unlocking more levels. I liked your game. I did expect the pacman character to move on a grid but I did not mind it how it was. All in all it was pretty fun.
Cool idea, also the need for speed in this game was well introduced in the third level - up until that point I thought the light balls were more like a "key" for doors than you shapeshifting into something that can go through them. Would've enjoyed more levels for sure, but it's plenty considering it was done in 48 hours!
Interesting idea for a puzzle game. There's a lot of potential for a game like this to be further developed, perhaps with different kinds of power pellets, and so forth. Pretty cool!
Interesting idea. Tutorial was done well and puzzles well designed.
I think the floatyness of the controls makes for too many frustrating situations where you get stuck on walls and just barely can't beat a level, etc. A classic pacman style of movement would probably work better and be less frustrating.
Thank you for playing mine on your stream. This is a pretty neat take on PacMan, and trying to land that last level was pretty addicting - I kept JUST hitting the last border, so it was satisfying to beat it.
it was a really cool game i loved it, the controls where smooth and very responsive, the mechanic of the theme was cool and the level design was great. awesome work!!
Nice job! Although a bit repetitive, the background music was good. The controls were a bit floaty and on the last level I kept getting stuck on the corners of walls, but aside from that it was a nice game!
PUCKKKKKK MANGGG! bruh, this is nice concept, making something new out of something :) puzzle and gameplay is great... THE LEVEL DESIGN nailed it! the level design really got it man... Font is nice and mood...
You have a nice start here! Could definitely expand the idea to having pellets doing a bunch of different effects. Cool to see the mashup of an old game :)
thanks for the feedback guys!!! i will be playing around with auto level generators and pathing algorithms to help get me a great post compo game. stay tuned!!!
Runs smooth even as WebGL, I'm impressed. Clean game, works well. The only thing I'd say is that the non-grid movement makes turning corners difficult.
This felt a bit too close to playing pacman; I'd be interested in seeing you expand on some different mechanics. It was a bit frustrating without a visual indication of time. Overall presentation and quality were very good.
I cannot get past level 5 :( The difficulty really ramped up there quick.
I mean, yeah, its clearly derivative of pac man but thats okay because you were trying to hit it from another angle. However, I think the use of screen wrap would have gone far in a puzzle game. Of all the original Pac man mechanics I think that one would have lent the most to a puzzle game like this.
Good concept; if there was more time, I imagine more shapes would have resulted in some really cool situation and puzzle opportunities. Definitely keep at it! Removing the inertia for snappier movement might also be an improvement, worth trying out :)
A very nice idea that turned out pretty fun to play :) The only thing that bothered me were the "floaty" controls that made it pretty hard to control the PacShifter precisely.
Kinda neat, another take on pacman. Would have been great if the character could just move restricted and not float around inside the corridors. Good job!
Nice! The levels were interesting and the difficulty curve was fairly even. The shapeshifting mechanic could've been explored a bit more thoroughly but even as it is it was an enjoyable game.
Nice game! I don't remember pacman being so ... freeflowing and physics-y though. Regardless, I like the game and the stress to finish it within the time limit of the powerup. A powerup meter of some sort would have really helped!
This was a fun little game, but I think the movement system is out of place. It feels like I'm a car racing through a pacman level. The pacman movement system would have felt more at home, also more levels would have been nice!
I really enjoyed playing this. Was expecting for it to be a little longer. The difficulty level was on spot and it was very simple to understand. I think removing the acceleration from the body of Pac would made it more intuitive to control, I don't know, just guessing XD Good job! Also, thanks for commenting and rating my game.
This was a really good take at Pacman! I really liked what you've done here. I didn't expect the Pacman layout had potential for puzzles with a single change, so well done there!
Got stuck at level 5, which the way it demands perfection is rather annoying. I would appreciate the powerpill to be more lenient in the time it provides you to remain as a ghost. Alternatively, design levels that are more forgiving.
Can we beat this one? Yes we can- after the blood pressure rises! And after I finally got into the third room- There was a frustrated sigh when the exit popped up outside!!! Great little game!
Nice work. I wished to see a timer when the transformation ends. It doesn't have to be a number, maybe some visual indicators like a flash or something. The game has a lot of potential and you can add a lot of levels in the future :) Great work!
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The concept is great, and I'd love to play a post-compo version.
Apart from that, nice graphics and gameplay. The music is a bit repetitive, but stays in the background.
Well done!
But nice game though :)
I think the floatyness of the controls makes for too many frustrating situations where you get stuck on walls and just barely can't beat a level, etc. A classic pacman style of movement would probably work better and be less frustrating.
The music is very trippy hehe
Nice entry overall!
Nicely done in 48 hours!
I mean, yeah, its clearly derivative of pac man but thats okay because you were trying to hit it from another angle. However, I think the use of screen wrap would have gone far in a puzzle game. Of all the original Pac man mechanics I think that one would have lent the most to a puzzle game like this.
Got stuck at level 5, which the way it demands perfection is rather annoying. I would appreciate the powerpill to be more lenient in the time it provides you to remain as a ghost. Alternatively, design levels that are more forgiving.