Shape Struggle

Shape Struggle

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.16
coolness: 0.83
fun: 3.43
graphics: 2.56
humor: 1.90
innovation: 2.30
mood: 2.88
overall: 3.15
theme: 2.47
*As always, if you leave a comment I'll play and rate your game.*

Play video: https://youtu.be/67X-RhnLJaY
Post-mortem blog: http://ludumdare.com/compo/2016/04/18/shape-struggle-postmortem/

Shape Struggle is a twin-stick arena shooter that you are *probably* already familiar with...

XBOX 360 Gamepad is supported, other gamepads maybe also.
Left Stick moves, Right Stick aims and fires.

If you don't have a gamepad, WASD or Arrows + Z or Space Bar to shoot
But it's a lot harder if you can't aim and move independently.
Don't say I didn't warn you...

Enemies:

The more sides a shape has, the more power it has. When you shoot a shape, it loses a side and shifts into the next shape, and so on, until it's nothing but a line.

LINE: 10 POINTS
TRIGON: 30 POINTS
SQUARE: 120 POINTS
PENTAGON: 600 POINTS
HEXAGON: 3600 POINTS

Power ups:

STAR: Increase rate of fire
Multi-Shot: Multi-Shot

Built in GameMaker: Studio. Sound effects: bfxr. Graphics: Paint.NET, GM:S sprite editor.
Runs on Windows, HTML5 (no gamepad support in IE11; works in current Chrome/Firefox/???).

Revision history:
1.0.0.0: initial release.
1.0.0.1: fixed gamepad check logic to restore inaccessible keyboard controls during play.
1.0.0.2: fixed score not resetting at game start.
1.0.0.3: fixed spawn location bug that put entire swarm on one coordinate.

Post-compo:
1.1.0.4: changed keyboard controls to keyboard + mouse aim; tuned spawn timing/location for enemies, power-ups
1.1.0.5: performance optimizations
1.1.0.6: more performance optimizations
1.1.0.7: further tuning, camera movement
1.1.0.8: smoother gamepad aiming
Found a bug?
Tell us on Discord