Shapeshift Inc

Overall★★★★★★★★★★2.75
Fun★★★★★★★★★★2.80
Innovation★★★★★★★★★★3.20
Graphics★★★★★★★★★★2.33
Coolness★★★★★★★★★★26%
Welcome, to Shapeshift Inc.
The name is essentially unrelated to the game; I just thought it sounded fun. I guess I could call this a finished product, although it's not what I "envisioned." Then again, what is in Ludum Dare? I'm glad I took part.

The aim of the game is to use the tetris-like board on the screen to defeat your enemy. However, the shapes change after each attack, so you could use this to your advantage, or it could permanently cripple your chance of victory. You must select the largest group of shapes of the same type to maximise damage against your foe.

Thank you for reading, best of luck to everyone :)

Comments11

Squatch
Squatch20 Apr 2016, 02:49
I like that you used Java with LWJGL (At least I think you used LWJGL). The game is challenging, and I haven't seen anyone else use this concept.
Jajo
Jajoauthor22 Apr 2016, 17:01
Slick2D, actually. It's a library that uses LWJGL.
sftrabbit22 Apr 2016, 17:28
Unfortunately I get "Exception in thread "main" java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path" - I guess the LWJGL dependency should be shipped with it?
macronoid
macronoid22 Apr 2016, 17:40
Interesting mechanic. It's hard to come up with a "puzzle" game on a game jam.

I would like to see some more depth on it. It ended up being a "find-the-largest-group" game somehow.

Explore some more on this concept, it could be a good game ;)
Somnium
Somnium22 Apr 2016, 18:47
Nice puzzle game :)

I think that combining a pattern matching game with "battle" mechanics is an interesting idea.

If you are going to develop the game further, a suggestion for an additional mechanic, could be to shift the tiles above the removed tiles downwards, tetris-style (and then add the new random tiles at the top). This would allow for more "strategy" in aligning the rest of the colors to your advantage :)
Nnnnneeeedddd29 Apr 2016, 14:27
I don't really understand what I am supposed to do :/.
Walnoot
Walnoot29 Apr 2016, 14:49
Sadly I got the same error as sftrabbit, I'd play this if you could resolve the issue :)
SpareWizard
SpareWizard3 May 2016, 17:43
I really liked the concept, but it would be better with more strategic depth than click on the largest area. Perhaps if the different shapes did different actions?
TheCain3 May 2016, 22:15
The mechanic could work if you added more interactions. Such as moving the tiles somehow.
Jajo
Jajoauthor4 May 2016, 18:44
Thanks for all the advice, I've certainly taken it into account :)
qu25 May 2016, 21:09
Well done for getting this in. It's a nice idea, but I agree with others that you should experiment more with the mechanic.

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