Callisto
Callisto is an atmospheric puzzle game influenced by Riven, etc., but then more space-y.
You are in a single room, you only need to solve the puzzle of the room to open the door.
TURN SOUND ON! No really. You need it. A good GPU highly recommended.
Not a lot of outside-game UI polish, ran out of time. Pretty happy how it turned out though.
Made using my own 3D WebGL framework: Stardazed TX
UPDATED 2016-12-15:
- Fixed game breaking bugs mostly on Windows that caused things not to render, render improperly or flicker.
- minor changes to room contents (mostly light placement)
You are in a single room, you only need to solve the puzzle of the room to open the door.
TURN SOUND ON! No really. You need it. A good GPU highly recommended.
Not a lot of outside-game UI polish, ran out of time. Pretty happy how it turned out though.
Made using my own 3D WebGL framework: Stardazed TX
UPDATED 2016-12-15:
- Fixed game breaking bugs mostly on Windows that caused things not to render, render improperly or flicker.
- minor changes to room contents (mostly light placement)



Comments36
There was some z-fighting and flickering textures (nothing too distracting though).
Still had flickering but managed to finish the game.
Nice puzzle, what's in that white world , wanna see !
I suppose it really fits the theme too, as it presented what could have been "one room" from a larger game of puzzles, with one in each room.
The puzzle was a lot of fun and made me feel a bit clever once I solved it, tho of course coming in as an avid player of games like The Room, one quickly gets an idea of what to do, since the concept is so similar, haha.
Wonderful entry. One of my favourites so far. High scores from me!
P.S. I didn't break any collisions. c;
Pros:
-Perfect length and puzzle difficulty for a game jam judging
-Beautiful aesthetic and mood
-The use of symbols was a great choice-- I could speak any language ans still play this game
-The symbols themselves were designed well: specific enough to not require a Fez like alphabet cube to reference and yet simple enough that I could not have confused the direction symbols for the referential ones
- Made me feel smart :)
Cons:
-I wish there was more or a variation on what I'd learned as a final puzzle to get the door to open.
Excellent work.
Great puzzle, sound, and mood!
Safe to say, it's a short but sweet little puzzle game. I really like the graphics, audio and the whole mood you get from it, and made with a self-made framework too! Amazing.
I actually solved the puzzle very quickly (a good sign that I've been coding too much lately :P), but I really like the way you presented it with getting all the needed clues from the environment. The third puzzle would have been a nice cherry on top, but it works well like this anyway.
It's a really solid game, and thank you again for making it and taking the time to fix it.
Well done.