Ludum Dare #37compo
Concierge
You are a hotel concierge, and you must do your best to get all your guests to survive the night. Unfortunately, your boss has forbidden you to move guests once you've assigned them a room. Even more unfortunately, your guests are mostly weird and monstrous.
Learn the odd predilections and secret identities of the twelve possible guests, and arrange them so that they neutralize one another, or at least don't antagonize each other too much.
Hint: The movement pattern of each guest is entirely predictable.
Learn the odd predilections and secret identities of the twelve possible guests, and arrange them so that they neutralize one another, or at least don't antagonize each other too much.
Hint: The movement pattern of each guest is entirely predictable.



Comments91
Great use of the theme, love the werewolves card game reference. Really good job overall
I think Cthulhu killed everyone in one of my tries. Not sure what exactly triggerd that though.
btw. aren't six rooms five too many?
Cthulhu can be stopped by stopping the cultist lady somehow. Killing her, or... other distractions and impediments.
Really fun twist on the theme, and having to learn the patterns of the characters is an excellent source of depth. Great work!
Most guests behave sensibly, and are fun to play. Really like things like the delay effects (vampire, etc.)
Great job!
I don't know that I have a bad thing to say on this one. Nice work.
I will test your game later when i got more time and vote / comment here again, if you can test my web link again, i will be appreciated!
Very good game there. Its kind of a "try-fail-try again" kind of game with different possibilities.
I couldn't save all 6 members yet, i just noticed that you have to memorize what each guest really is and what he does, but i still don't understand how they choose each room, if it random choice or not.
But it was a very creative style of game, very good job, really liked it!
I had a lot of fun playing a handful of times. Still havnt gotten 0 deaths haha pretty challenging. I wish I had a little more insight as to what was going on or how each character is affected by the others- ill keep trying.
overall a strong entry, innovative and fun. Great job
Now I wonder, is it always possible to have 6 survivors ? :) I managed to do it once.
Really good job !
Good job ans great entry !
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It was fun seeing the different interactions. I'm not sure whether the way they travel to other rooms is random or not. The music definitely seems to be random notes, though. :D
Not sure it stuck to the One Room theme all that much, but a fun game to play.
Game won me over when during the first round the promiscuous lady went over and flashed a dead body.
11/10 would concierge again
And she was like:
'Now there will be: survivors: 7'.
:)
Great humour and overall fun game.
If I had to choose something to improve it would be
Also, well done on having multiple rooms and still confirming to the theme!
The idea was really great, it was easy to identify characters, the 'trial error' was funny and trying different characters at differents places for doing differents combinaisons was really fun too.
I sometimes had difficulties to know if characters path were random or not ?
And I finally managed to get 6 survivors :D.
Really interesting take on the concept though!
Slightly disturbed Raquelle wanting to get it on with a corpse though! ;)
The only issue I had (and maybe I just needed more playtime) is that I mostly had no idea what each person did.
That said, I really liked the concept! It's a lovely puzzle to try and figure out, and after I finish writing this I'm gonna give it a few more goes. I also liked the character graphics. They're really simple, yet very expressive of personality, and the animations enhance them well.
I have yet to get 6 survivors, especially since I haven't figured out how to keep that one guy from killing himself. Perhaps I need someone to take his gun?
Good game!
Overall, a really cool idea!
And indeed, if you take the suicide's gun, he can't shoot himself. There's also another way to make him survive.
http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=125051
learned every mechanic exists (at least that's what I hope)
I was able to make all guests survive twice ;)
everything in this game is genius, I liked every part of it accept the fact that sometimes I had no choice but to watch the entire night knowing I had no chance to prevent the death :(
character actions, animations and sounds are perfect and wow you made it all by yourself... ~_~
oh and, Raquelle added so much to the game, when she entered the room attacked by the vampire I was like "holly fuck .___. there's even an orgy in this game?!" haha
Thank you for this entry, had a lot of fun and hope you get lots of stars!
As I already told you in the coffee shop while you were making the game, I absolutetly love the idea. The graphics are simple, but perfect. And together with the sound that you added, the game is hilarious.
My big problem with the game is that I cannot plan the nights enough. Hence I cannot perfect my strategy and therefore I lose interest quite quickly. First of all, there are two pieces of information of which I am not sure if there are random or if the system is so complex that I don't understand it. (I know it's not random, but it feels random.) It would be nice if these pieces of information were either stated somewhere, or - even better - there were visual hints:
- In which order will the guests do "their thing"?
- If a guest does "his thing" in another room, where will he go once he leaves his room? (Here for example, you could show with an arrow where the person is looking, to indicate what their algorithm for finding a room is.)
Also, I actually would like to reassign rooms. I think it would be hard enough like that. (I know, you did that because of the theme.) It would also be easier to try out combinations of guests you haven't tried out yet to see how they interact. And as you stated in your blog post there are over 5 million combinations, so even with reassigning, it would be a new challenge with each go.
Anyway, I hope these comments aren't too harsh, I still think you had a brilliant idea and I especially love you "sexy" sounds :P