Ludum Dare #37compo
Furni-Chore
It's time to re-decorate the house, and someone else is in charge of it (which frankly is the way you like it). They still want you to decorate ONE of the rooms yourself, and it needs to meet their approval. Oh well, let's get this over with...
Each level gives you one room to place all of the furniture given to you. Hold the left mouse button to drag the furniture to the room, and click the right mouse button while dragging to rotate it. Hover over it to see the rules for its placement. There must also be a clear path at the end to walk from one door to the other (rugs will not block the path, of course).
(NOTE: OS/X and Linux versions are untested, but it's made in Unity, so they SHOULD work. WebGL didn't work however, so I didn't upload it.)
Each level gives you one room to place all of the furniture given to you. Hold the left mouse button to drag the furniture to the room, and click the right mouse button while dragging to rotate it. Hover over it to see the rules for its placement. There must also be a clear path at the end to walk from one door to the other (rugs will not block the path, of course).
(NOTE: OS/X and Linux versions are untested, but it's made in Unity, so they SHOULD work. WebGL didn't work however, so I didn't upload it.)



Comments22
The placement rules are well thought-out. Unfortunately only one of the levels (level 14) requires some out of the box thinking. The others, especially the last one, can be completed easily by simply slapping down furniture based on their placement rules.
More challenging puzzles and this one will be a keeper.
The green highlights for valid placements are a nice and easy way for the player to see and remember what can go where! Thank you for implementing that! It was super helpful in solving the puzzles.
Like others have said, level 14 was the hardest. And I didn't have much of a problem with 15. They should probably swap places so that 14 is the last level, hehe.
Graphics are clean, the glitter is great, and the puzzles are nicely challenging! I really don't have much to complain about. Very well done!
(Below, I wrote more then expected, must of been the drinks on New Years :P )
My only real complaints are UI issues. The coffee table was quite hard to pick out, since it blends in with the black background of furniture picker. Having to click on the black dot to pickup the furniture seemed counter-intuitive (why not just the object itself?). I often had a hard time picking up the love seats, since the dot is only on a single side. Meaning I often clicked the wrong side and started to drag, only for me to realize I didn't actually pick up the seat.
Having to use the space bar to move to the next level became quite tedious since the entire game is controlled with the mouse. I often moved my left hand anyway from the keyboard to a more comfortable position, or to rest my head. I would consider adding a button or a click to continue instead. These are nitpicks, I know, but they did become small points of frustration after awhile.
Other then the UI issues, I really enjoyed my time with the game. It was a great concept, and a great execution of it!