Last in Time
IMPORTANT: If you are using the WEB VERSION, you probably can't use the escape key. Use the Up/Down arrows for canceling inventory selection instead. If you can't move, try clicking the screen once.
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Here is my second Ludum Dare game. It is an top down adventure game (but no point and click) where you walk around and interact with stuff. You have an inventory and can use items to interact with the environment, as well as inspect them and combine them (like in a classical adventure).
The game is totally playable, however since we were running out of time, the map (which is totally one "room") isn't made of that many different environment objects as it should have been. Also, there are no real "ways" and intersections and stuff, you can just walk whereever you want. YOu still have to find the items, and use them in the right way. The goal of the game is (spoiler) to find both pieces of an artefact. This isn't made clear enough from within the game.
Here are a few important tips:
- While an item in inventory is selected, the "interact" command (Spacebar) tries to use that item instead of jsut interacting. Use Esc to unselect it.
- Inspect items in inventory with Q. Try combining them with E.
- If you are [spoilers hidden], you can use a certain item at any point of the map, but if you are [more spoilers hidden], it can only be used in one place.
I made this game together with Dr_Ewes who made all the music in it and the few sounds that I managed to put in. All the content is made by us, with the exception of the used fonts (Masaaki and PixelOperator).
The game is made with Godot Engine (custom build), aseprite and some audio software.
Well, have fun and thank you for playing!
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Here is my second Ludum Dare game. It is an top down adventure game (but no point and click) where you walk around and interact with stuff. You have an inventory and can use items to interact with the environment, as well as inspect them and combine them (like in a classical adventure).
The game is totally playable, however since we were running out of time, the map (which is totally one "room") isn't made of that many different environment objects as it should have been. Also, there are no real "ways" and intersections and stuff, you can just walk whereever you want. YOu still have to find the items, and use them in the right way. The goal of the game is (spoiler) to find both pieces of an artefact. This isn't made clear enough from within the game.
Here are a few important tips:
- While an item in inventory is selected, the "interact" command (Spacebar) tries to use that item instead of jsut interacting. Use Esc to unselect it.
- Inspect items in inventory with Q. Try combining them with E.
- If you are [spoilers hidden], you can use a certain item at any point of the map, but if you are [more spoilers hidden], it can only be used in one place.
I made this game together with Dr_Ewes who made all the music in it and the few sounds that I managed to put in. All the content is made by us, with the exception of the used fonts (Masaaki and PixelOperator).
The game is made with Godot Engine (custom build), aseprite and some audio software.
Well, have fun and thank you for playing!

Comments28
I struggled with combining the items correctly but I still enjoyed my time with it :)
The art and audio created an amazing mood and the text was well written. It doesn't stick to closely to the theme but it's unique and definitely stands out!
Really moody. Like it. Don't really think it fits the theme, though?
I really liked the storytelling and art style.
The only thing missing in my opinion is a little more rewarding ending, that tells you at least a little more about what all of this was about.
Also some of the puzzles could have either used some kind of hint to their solution or you could have left out stuff that results in the player following the wrong lead (at least I think that there was one item that's completely useless and gives you the wrong idea about a puzzles solution ...).
But in the end the game is a great entry as it is already.
It was an excellent experience!
Amazing combination of sounds, music, gameplay, mechanics and with many options
I also liked the sense of black humor of the main character :D
very well done - I hope to see more of your work in future :)
Some of the puzzles were a bit far fetched, like the one with the worms but at you tried to find unconventional solutions to obvious problems, like the chainsaw puzzle. It might need some work to make them convincing though. It kinda reminds me of the puzzles I would make for an Adventure game only to feel annoyed later that it isn't logical enough.
I wonder whether you can convince Godot to use a more precise pixel representation, because your pixels are all different sizes (look at the berries in the trees, which are sometimes square and sometimes rectangular.
Overall presentation is really nice and all assets tied very nicely together. Controls are butter smooth, which is cool.
@Cerno_b, you are right, the puzzles and the route through the game itself could need some work. I especially don't like the map with the same two trees spammed all over it. I had planned for a lot more (more dialogue/text/notes, a less random map, more sounds and so on), but the time was running out, so I had to rush. Being pretty pleased with the outcome, though.
And I was aware of the pixel problem, but didn't think about it much. Don't know if there is some way to solve that, have to reasearch that...
@x1212
YOu are absolutely right, the ending is a bit bad. But I needed to cut that as well due to time problems. That said, the planned ending wouldn't be more satisfying regarding the story, because we just didn't know ourselfs what happened xD (aside from the failed experiment which somehow messed up the world). Just not enough time to think about it ;)
The grapple mechaninc was a nice unexpected touch.
Controls are not my favorites (I would prefer arrow keys movement and qweasd for inventoryu and interaction)
its great to see a Godot game, and an adventure game. Great entry!
I was a little disappointed with how little it fit with the "one room" theme though
*I do have a web version of me game, so that'll get around linux hopefully :)*
Well done, thanks for sharing!
Besides this, I can see that the overall mood is set well by the graphics, music and narrative. The music has this calming, but with a mysterious, dark undertone, and that's really interesting. The graphics are also pretty good; I like the designs of the trees in particular. I think maybe some of the puzzles need to be a bit more clear as to what exactly can be done.
~Random-storykeeper